| 5 Oct 2000 | The artist | Huh. I'm rather proud of how this model is coming along, but nobody has left any comments on it yet. Please leave me a comment on this image! | |
| 12 Oct 2000 | Merrilyn Elizabeth | I think some nice textures and possibly rendering this on white would really make a huge difference...I can't model myself, my mind just doesn't work that way, so anytime I see a detailed model like this I'm impressed...but some one as talented as you are with adobe could probablly do a very nice texture, or at least a bit of post work...as for your comment about poser, well...a good combination of textures/morphs/postwork can make that simple poser thingy something special... | |
| 6 Jan 2001 | Zycloon | I like this, I can't seem to find anything that you might have done better | |
| 13 Aug 2001 | Daniel James Neufeldt | i've never used Max, but i understand its good for making organics. i have just a couple bits of advice, the wood background doesn't really match, it should be stone i think i don't know if Max can do this or not, but a fractal transparency map on the wing membranes would make them look a lot better, when they're single shaded like that they look too CG. i'm impressed with the modelling on the head though. | |
| 8 Feb 2002 | Regine M. Silbermann | Yeah, don't put plastic things on the mantelshelf ^^ The head looks melted | |
| 9 Feb 2002 | Kenshin | Hellgates a character from ghost rider( the comic) | |
| 21 Mar 2002 | Elizabeth Vegh | This would be much better if you put the same texture you used on the mantles of the gate, on the wall itself so it blended as if the gate were in a wall of a cavern or something. Perhaps the wall is wood for a reason? | |
| 4 Oct 2002 | Toom Tragel | dragon...cool fire...cool wings...cool but the background...wood? I think rock would be better... | |
| 9 Jul 2004 | Anonymous | You should add a couple really scary gaurds. | |