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Click For MoreSF&F Picture 4 out of 99 by John Teall.

SciFi and Fantasy Art: Making up the world

in the begining everything was already there ok, not the same everything and all the time we chainge it it may not be obvious but catguy zymph is holding a new world he is fassioning in his hands and hiddin from our view in his other hand cencal holds a lotus blossum, both radiating the light of making and transformation. but this isn't obvious because the light of day is brighter. we take for granted the ordinary things because we see them or think we do all the time beneath them lurkes a magic of making that our seeing also makes all these things connected at the same time what is there is just what is there =^^= .../\...

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making up the world - SciFi and Fantasy Art by John Teall
ŠJohn Teall. All rights reserved!

Categories: [Anthropomorphic (Furries)] [Architecture, Houses, Castles, etc] [Landscape, Nature, Panoramic]
Techniques: [3D-program]
DateNameComment 
11 Oct 2004:-) Emma Lydia Bates
I particularly like this one because I do like cats a lot- see UID! The 'catguy' you can see from behind is particularly good and well-defined, whereas the other one fades into what's behind him a bit.
17 Oct 2004:-) Emily Purington
wow..
<---is jealous of your spiffy talent!
The furry people remind me of the statues you oft see in Egypt
The Gods; especially Anubis
31 Oct 2004:-) Aaron Weaver
Looks good, like the look of the building and characters.
21 Dec 2004:-) Iseult Murphy
Your rendering of the building and the 3d environment is very good. the house looks so warm and cosy as the evening comes in and the lights from inside the house welcome weary home goers returning from their travels and visiters alike. I love your cat people as well - very cute. My only cc would be that the textures on the cats and their clothes are very similar to the textures of the building so they tend to blend into the surroundings rather than stand out. Perhaps more work with light and shade on the figures would help that.
29 Jan 200545 John Smith
try to be more constant in the detail of your textures. It will take more time but it pays off in the end.
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