| 12 Sep 2006 | Lisa Eakin | OOO that's cool. What did you do to get that texture on the skin like that? Looks really really neat.  Joshua R. Pinkas replies: "I’m so glad to hear when people like my pictures; it puts a smile on my face in the morning when I get the email notices. As for that texture, first I do shading on the skin like you would for any normal object. Typically I work inside of a predefined workpath, so I can reselect the exact same space if I need to go back. So then after the initial shading is done I make a new layer over the shading, and keep my workpath selected, then you go to filters and do render clouds with your colors set to black and white. What you’ll get is a black and white cloud thing shaped the same as your character. Then you go to filter render difference clouds, and you do that about 6 or 7 more times. Each time it refracts what you have there and does the inverse on some parts while leaving some tones the same. In the end you get tight weird black and white texture. Then set the layer to overlay and then move the opacity down to maybe 25 % (this is really subjective, just lower it until the texture is noticeable, but doesn’t detract form the shading you have already done. And wha-la, you have a cool uneven texture on the skin. Keep in mind this is the quick and dirty way if you’re low on time. You can achieve the same effect using the airbrush tool and making a cloudy shape with black and white, that just takes more time, and when you’re trying to get 9 submissions out in a month and a half, while keeping up with the classes for your masters program and working… you cut corners. Hope that helps ya!" | |