FanArt: Nauticon4a: Trench
...or Undertow. Either way, this guy is a nuclear submarine. NAUTICON: TRENCH
Function: Tactical Support
“You cannot fight what you cannot find.”
PROFILE:
Sullen and solitary, Trench is only happy when patrolling the deepest, darkest waters. It is only in these places that he feels safe. He prefers to strike from hiding, and fade away. His Nauticon team-mates find him creepy, so this suits them fine.
ABILITIES:
Trench possesses tremendous strength, and is specially constructed to resist water pressure at great depths. Possesses a sonar squeal that allows him to navigate and “see” in total darkness, while internal dampening devices make him effectively invisible to other radar/sonar devices. Only the truly foolhardy would challenge him in his own murky domain.
In his submarine mode, he uses an array of torpedoes, and powerful sub-surface-to-air programmable long-range missiles to strike at his targets. In robot mode he wields a Sonic Emitter rifle, that he can use to boost his sonar detection range to a 200 miles, and detect disturbances in the water as minute as a beach-ball. By concentrating the sonic emission, it becomes a powerful directed sonic discharge capable of disrupting electronics and shattering steel. Trench combines with fellow Nauticons to form SEAQUAKE.
WEAKNESSES:
Trench’s loner behaviour often gets him separated from his team, leaving both vulnerable. Due to his bulk, he is not particularly agile, on land or in the sea. His fear of the surface sometimes keeps him from pursuing regular maintenance, leading to breakdowns and low fuel levels. His visual sensors are specifically calibrated to navigate in the underwater murk. Sudden bursts of bright light could potentially burn them out.