First, open your image in Printshop, scan
it from paper, or make a line drawing using the paintbrush tool.
If you're using a picture of your own, there are a few things
you're going to want to do before you begin. Make sure it's a
grayscale image first. You'll want to erase any stray lines;
and clean up the lines by going to Colors>Adjust>Levels.
You'll want to move the black and white triangles closer to the
middle, and the gray closer to the white, until the image looks
good. Once the levels and lines have been cleaned up, you're
almost ready to start. I've already cleaned up the line drawing
for Griff.
If you don't have your Layers Palette open,
use the little button or go to View>Toolbars
and click on the box next to the Layers Palette.Create a new
layer, by right clicking on the first layer and then clicking
on New (In PSP7 you can click on New Raster Layer.) Name this
Layer Outline. With white as your Background color, copy the
first layer (the one with your drawing) and paste it As A
Transparent selection... on your Outline Layer. When the
selection is defloated it should end up on the Outline layer
you created. See Layer - Figure 1.
Layer - Fig 1
Step 2: Adding Solid Color
When you add color, you obviously want the color to be underneath
the outline. Create a new layer (Layer 2), and drag it in the
Layers Palette so that it's between the Outline and the Background.
See Layer - Figure 2 bellow.
Layer - Fig 2
Figure 2: Layer 2 contains just flat color
Using the Lasso tool , either freehand or point
to point, I prefer the latter, select an area to be filled with
color. This is probably the hardest task to follow the line.
Once the area is selected, choose a color and make sure that
Layer 2 (or whatever you called this layer) is active, then fill
the selection. The result should look like Figure 2.
Repeat this process until the entire character
has been filled with solid color. If you decide to change a color
you can use the Magic Wand tool to select the appropriate color,
then fill it with the new color.
Figure 3: Shadow
Layer - Fig 3
Step 3: Adding Shadows
Guess what, time for another new layer!
Before you do anything else, set the layer's mode to Multiply.
This can be done both by the pull-down menu on the Layer Palette,
or double clicking on the layer to bring up the Layer Options.
What this does is makes anything you draw in that layer act like
a marker or watercolor rather than regular paint; the color underneath
still shows through. (See Figure 3)
Make sure this layer is between the Outline
Layer and Layers 2, then select a medium-light gray. (See Layer
- Figure 3) I use a gray with all three RGB values equal to 150.
The using the Airbrush tool, and a well sized brush, color the
areas that should be shadows. You'll notice that instead of the
gray, you'll see a darker version of the color below because
of the layer's mode.
As far as where the shadow's should
go, it helps to observe real life. Light doesn't bend, so shadows
will always be on the same side of the figure.
Shadows in real life are quite a bit
more complicated than what I've done here, but you're welcome
to make shadows more life-like. Things to remember are that a
cast shadow has a harder edge than a form shadow, and often there
is a reflected light, or secondary light affecting the form shadow.
Don't worry about going outside the lines, we'll deal with
that in step 5.
Step 4: Adding Highlights
One more layer to be added, sandwiched between
the outline and shading. Set this layer to either Soft Light
or Color Dodge depending on how much of a difference you want
your highlights to make.
Using the Airbrush again, white, and a smaller
brush size; paint the highlights onto your figure. Keep in mind
that like shadows, highlights flow on one side of the figure.
Areas closest to the source of light will be highlight. Also
highlights can be used to show what kind of texture a surface
has. Hair will pick up brighter highlights than skin, so you
can add another layer to double the highlights.
If you've set the Layer to Dodge you'll
notice that the effects are quite dramatic, and probably too
much. Don't worry. After you've painted on all the highlights,
run Image>Blur>Gaussian Blur (or Effects>Blur>Gaussian
Blur For PSP7) You'll want to play with the setting of the
blur, but generally anything
Figure 4: Highlights
Layer - Fig 4
between a setting of 3 and 8 is good. You can
also lower the Layer Opacity until the highlights look correct
to you.
If you used Soft Light, the highlights will
be a lot more subtle, which will be good if you want a softer
look to your picture. You can increase highlights by adding another
layer set to the same mode and painting additional highlights
on top. Or you can add a layer set to Soft Light on top of a
layer set to Dodge, it's really up to you.
Figure 5: Finnished Product
Step 5: Finishing the Picture
The next step I did, was to make sure the background layer
was not visible, and then Layer>Merge Visible. This
puts all visible layers together on one layer. Then I just set
the fill toll to a tolerance of 50 and filled in around the picture,
getting rid of all the excess color outside the outline of Griff.
Added a background and TADA! The finished Giff.
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