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Using Computers for Fantasy Realism
By Ursula Vernon
There are any number of ways to paint fantasy art, and any number
of styles to paint it in. The FARP is rapidly filling with tutorials
on how to master any number of styles. However, for the purposes
of this tutorial, we'll be looking at art done using the computer,
in the style which I live, breathe, and worship--Realism!
For this tutorial, you will need Adobe Photoshop or a reasonable
facsimilie thereof, and the basic knowledge of how to use it.
(There are FARP articles to help you if you're a little sketchy)
It would also be very helpful to have Fractal Design Painter,
and to be using a graphics tablet, but much of the tutorial will
be possible with Photoshop (or clone) and a mouse. The main section
shows a step-by-step painting using Painter and a graphics tablet,
but many of the tricks involved can be duplicated in Photoshop
with a little time and thought..
A Few Thoughts on Realism in Fantasy Art
Realism, in my humble opinion, is one of the most convincing ways
to create fantasy art. You can dream up the most bizarre monster
around, like a mad scientist on ketamine--"Igor! More eyes! More
teeth! More scales! And fetch me a flamethrower!"--and if the
background is realistic and the tiny warrior being squashed underfoot
looks right, people will believe it!
In essence, realism establishes your credentials. The viewer assumes
that because you have so accurately rendered the parts of the
painting they recognize, then of course you must be accurately
rendering the drooling, clawed, fire-breathing parts they don't.
You are convincing them to suspend their disbelief'I know that
dragons aren't real, but because it looks so perfect, I'm willing
to accept that this one might be." Before we jump into the nitty-gritty
of painting, there are a few points I'd like to make, that you
can use to help yourself create realistic paintings.
Monsters with Muscles!
If there is a key to creating realistic monsters, it's this: Monsters
have muscles, too. Amorphous blobs are very rarely scary (Yog-Sothoth
aside) and in order to convince your view that this is a REAL
beastie, give it muscle! Give it anatomy! This allows your viewer
to go "Aha! I know that real animals have that kind of muscle,
so obviously this two-story, acid-spitting, axe-wielding, chicken-wearing
monster must be real!" (Well, it's a subconscious thing, but you
get my drift.)

The muscle on the first dragon's shoulder, chest, and legs is
based on the anatomy of a lion. The second dragon is based on
a combination of a jackrabbit (shoulder, neck, body) and a human
(arm and hands). The mouse is based on several photos of mice
(Obviously.) being eaten by owls. Even though the dragons have
scales instead of fur, the muscles are essentially the same as
their source beasts. Whenever possible, try to find reference
material for animals that match your monsters. (Ever notive how
Boris Vallejo's monsters all have arms and legs rather like a
human? Same bicep and thigh muscles as the barbarian he's fighting?
This is why.) Give it a little thought--is my monster a big predator
like a lion? Is it a weird riding beast that would have muscle
like a horse? And for the love of your muse, if it has wings,
GIVE THEM BONES! Flat sheets of membrane with no support struts
are one of the quickest way to make your viewer go "Uh-huh," and
reach for the "Next" button. (Sorry. This is a pet peeve of mine.)
Back to the Front!
...must die/When I say/You must die/Back to the Front! Errr, sorry.
Metallica moment there. Where was I? Ah, yes...Its not the fun
part. It's the part that drags on for an eternity while your patience
shreds itself and you grind the enamel off your back teeth. It's...the
background.
And it's gotta be done first.
Always.
The background, alas, determines the lighting for the entire painting,
and you've just got to bite the bullet and do it. (Come on, we
all know that if we didn't paint the background first, we'd be
tempted to leave it only half-finished at the end.) The background
determines what colors go where on your main figure. Always paint from the back of the painting to the foreground, unless
you've got a really compelling reason not to. This will insure
that you can get consistent lighting--VITAL to realism.

Do the sky first. The sky determines what color your shadows will
be. On this chunk of dragon wing, for example, the sky is greenish-yellow.
Now here's a quick and dirty rule about colorthe shadows are
usually the complementary color to the light source. Orange light
gives blue shadows, red light gives green shadows, and in this
case, yellowish-green light gives reddish-purple shadows, which
you can see around the edges of the bones, assuming that my monitor
setting isn't screwed up again.

Working digitally, it's quite easy to paint backgroundssimply
put them on a separate layer from the main figures, or failing
that, select the area you want to paint with the selection tool.
This allows you to go hog-wild without fear of damaging the detailed
sketch you want to work from. I particularly like to use the watercolor
tools in Painter for distant, abstract foliage.
Reference Material
It's a truism that you can never have enough reference material.
I have Victoria's Secret catalogs littering my desk, and not because
I feel an urge to order over-priced lingerie, but you couldn't
ask for better skin tones. There's also tons of reference material
on-line, although frequently the image quality's not high. I also
recommend used bookstores for books of photos, particularly of
animals, landscapes, castles, etc. (I once braved -30 windchills
for a book of photos of kangaroos for a painting. I do not recommend
this.)
Step One: Getting Started
Alright, you've made it this far and endured my tortured ramblings.
Onward and upward!
The Sketch
If you're going to paint realistically, you have to draw realistically
first. That's just the way it is. There are plenty of FARP articles
on the topic, even more excellent books, and I'll relenquish the
field to them and assume that you have a sketch, that the proportions
are elegant, the pose is dynamic, and you listened to my rant
about giving your monsters plausible anatomy, or better yet, read
the FARP articles about making monsters.
Scan it.
Okay, that was overly flippant of me. There's a little more to
it. I recommend scanning your sketch--this is what we'll use as
the underpainting of the actual piece--big. In fact, I suggest
making the whole painting really big. Assuming that your final
product will go up on Elfwood at, say, 500 x 500 pixels, then
your painting should ideally be three or four times that size.
The bigger the painting, the greater the detail...the better it
will look.
I generally work in an 11" x 14" sketchbook, and I scan the sketch
at 170% to 200% of the original size. Since the web-browser size
makes showing you a full sized sketch prohibitive, take my word
for it. The average size of one of my paintings is 20" x 30" or
so (depending on the proportions.) Many fantasy artists work even
bigger--Michael Whelan won't paint anything less than four feet
on a side, for example.

If you drew your figure and background together, or if you don't
intend to scan a background, you can skip ahead. For my painting
of Sinai the elven warrior, (above) I wanted a background with
a little architecture, so I sketched it seperately and scanned
it in.

A note on backgrounds...you frequently don't need to draw them.
All three of these paintings had their backgrounds created digitally,
either by manipulating scanned objects (in the first one) or using
Painter for a freehand background (as in the second two.) For
detailed architecture, it's frequently for the best if you do
a drawing to work from, but otherwise it's often unneccessary.
If I catch you using unmodified cloud filters in Photoshop as
a backdrop, I will lash you with a wet noodle until you cry, but
cheap tricks aside, if the background is a nature scene, using
just trees, or mountains, or my favorite, cracked concrete walls,
etc, you can often freehand one in digitally. (And if I am ever
possessed by boundless energy, I will write an article on this
topic.) But, please, don't use a scanned photo. Your figures will
never match the realism of the photo, unless you paint like an
angel, and you can kiss your viewer's suspension of disbelief
goodbye.

Now, to merge the two scans, using Photoshop...There are plenty
of FARP articles on using layers, so I won't tax you with a step-by-step
of how to combine and resize two sketches. Photoshop will automatically
create a new layer when you've pasted something onto a background--this
is a good thing. Leave it that way. If you have more than one
figure, or other parts of backdrop, arrange them as you see fit,
but leave them all on separate layers if possible. This will allow
you to work boldly on each part of the painting without fear of
damaging the detail you'll need on the figures, or what have you.
Step Two: Computer Painting vs. Computer Coloring
Well, you've made it this far, and I admire your fortitude. Let's
discuss the difference between coloring and painting.
Now, don't take this as set in stone, but for the purposes of
this tutorial: Coloring is done by putting color over a line drawing,
frequently on a separate layer, without disturbing the essential
lines. Painting--at least the way we're doing it!--is usually
done directly onto the sketch, using the lines as a guide, but
obscuring them by the finished product.
Computer Coloring
There's a tutorial in FARP already--several, actually!--on coloring
with Photoshop, so I'll only touch briefly on it here. (If you're
really really interested, maybe someday I'll whip up my own article
on it, but there's really not that much new to tell.) The simplest
way to explain is that in computer coloring, lines are very important.

By way of example, this piece was computer colored using layers
in Photoshop set to "multiply" over an inked sketch. This style
is very useful for comic art, anime, and styles like Art Nouveau
where preserving the essential line quality is very important.
I recommend inking the sketch first, in many cases, to clean up
the lines, and make sure they come through very clearly.

You also don't need to limit yourself to Photoshop when coloring
with layers. Fractal Design Painter supports layers (you can import
the file as a .PSD from Photoshop) and you can achieve some very
interesting effects. The leonine gentleman above was done using
the watercolor tools in Painter, which give a very different effect
from Photoshop airbrush.
Computer Painting, as I said, is another beast entirely, and as
I promised to focus primarily on that, we'll move on.
Using Painter
From here on out, the program I'll be working in is primarily
Fractal Design Painter. I recommend this program as the heavy
guns in any digital artist's arsenal. It produces a reasonable
facsimile of many modern media, and can't be beat for painting
textures. (Photoshop frequently gets very flat and smooth, and
looks fake.) Painter is almost unusable without a graphics tablet,
however, since most of the brushes are designed to respond to
the pressure-sensitive controls. While you can try many of these
techniques in Photoshop, I heartily recommend that you go get
Painter. Failing that, Fractal Design produces a scaled down version
of Painter called "Dabbler" which retails for under 50$ and can
be used to duplicate most of the tricks here.

This is the menu for the Brush tool in Painter. I've somewhat
sloppily circled the brushes we use the most. You may also want
to use the airbrush
, Artist, watercolor, and chalk tools, shown above.

This is the color controller in Painter, and let me just say it's
the best one I've ever used in a paint program. Each hue, with
the whole range of variation in saturation and light/dark. I forgive
Painter for its otherwise completely counter-intuitive interface,
just for the color.

This shows the paper controller in Painter, a very handy tool.
You can select the paper you are painting on, which allows you
to create a variety of background textures. Painter has lots to
choose from, both in standard papers (like watercolor, canvas,
silk) and in wild things like marble and concrete.

Get to know this control bar--it will be your friend. The top slider
adjusts the size of your brush. You'll use it a lot. The second
slider adjust the opacity, and the bottom one adjusts the grain.
(HINT: If you're trying to create a texture, use something large
and dark to color the area you're texturing. Then set the grain
very low, say, 9% and use the chalk or pastel tools with a much
lighter color. This will pick up the high points of the paper.
Play around with it. 'S cool.)
If you're trying to do all this in Photoshop, let me suggest that
you use the paintbrush, with opacity set around 50%, and the airbrush,
set VERY low--no more than 9 or 10%. This makes it much more controllable.
Step Three: Computer Painting Step-By-Step
Well, here we are! The good stuff! The step-by-step stuff! The
mind-boggling frustration as I attempt to recreate paintings where
I was foolish enough to throw out my intermediary saves, so I
have to repaint large sections to show you what I mean! The horror
as I realize that I don't know how I did that!
But it'll be okay. I promise.
Skin, Hair, and Fabric
Far and away one of the most common textures you'll have to paint
is skin. Even if you're not into painting nudes, you'll have to
paint skin at some point--and since we all KNOW what skin looks
like, realistic rendering of skin tones is one of the best (and
most difficult!) ways to establish your 'realistic' credentials
in a painting. So, in order to show you this particular style
of painting, we'll use a close-up of....skin!

We begin, of course, with a sketch, a refugee from one of my sketchbooks...a
woman with little metal bits on her head. Why? Who knows? Maybe
I've got a thing for Borg. (Seven of Nine...mmmmm...) Ahem. The actual
sketch/scan is about three times the size you see here. Now! What
was that thing we were supposed to do first? Always? Ah, yes...the
background.

This background was created in Painter. It took about five minutes,
using the watercolor tool to lay down broad strokes of color,
then drying the watercolor (Simply save the file, or go to "Canvas"
and hit "Dry.") and using the chalk tool to pick up some highlights
on the paper texture. If I were working on a painting with a more
complicated background, I'd work on a separate layer, but granted
the simplicity of this image, I'm just painting around the edges.
I chose to make the background fairly dark because I want our
figure to stand out. The dark blue should complement the warm
oranges of skin, too. (Remember our quick 'n dirty rule on shadow
color?) The texture's fairly subtle so as not to compete with
our lady, but has enough going on to appear to be a surface instead
of a quick pass with the airbrush. Don't worry about some of the
details of the figure's hair being covered--we'll recreate that
in color much later. We'll also touch up the edges of the figure
so that there's a clear border with the background--again, later.
Now, to start painting!

We begin by laying down broad strokes of color in a midrange skin
tone, using the Ultrafine Wash Brush.(It's helpful to have your
sketch close at hand at this stage.) I like to start with the
broad expanses of cheekbones, since you can work with big strokes,
without having to immediately attend to all the little shadows,
like at the nose and mouth. Since you're working directly on the
sketch, do NOT paint the entire face a flat color to begin with
(as you would if you were computer coloring.) Be a little cautious
at first--you don't want to obscure your lines until you're done
using them. Don't worry too much, though, Painter supports multiple
"Undo's." Once you get a little more comfortable, don't be afraid
to get bold.
There's a fairly large shadow under the cheekbones, and where
the jaw meets the neck. Use a slightly darker shade of the same
hue (easily achieved with the sliding color gradient wheel in
Painter!) and lay down some broad strokes to follow the shadow.
Set the size of your brush a bit smaller and put in some of the
shadow along the jawline.

Continue laying down strokes with the wash brush. Don't be afraid
to get vivid with the colors--there's a lot of reds and oranges
in human flesh that frequently get missed. (If you look at just
the colors in the work of, say, Vallejo, you'll see very bright
oranges and fuschias in the skin tones that somehow look natural.)
As an art prof of mine once said--"If the form's right, they'll
believe anything else is due to lighting."
Add some highlights to the skin as you work, either with the washbrush
or with an airbrush. (For the purposes of this tutorial, we will
assume that lighting is central and from slightly overhead.) Use
a warm, pale yellow for the highlights, rather than a cold white.
The airbrush can also be useful for adding reds and oranges to
the shadows, but don't let the painting get too airbrushed, or
it gets very smooth and blurred. (You can start to see a bit of
that at the edge of the jaw, but that will get sharpened up by
the finished painting.) Refer frequently to your sketch for placement
of the shadow under the lips and at the corner of the mouth.

Ahem. Forgive the close-up of the last image there, but it was
the best illustration of my earlier point about color I could
crop together. If you look closely, you'll see that all three
paintings have lots of colors not usually thought of in skin tone.
In the middle one, it's very strong oranges, while in the two
nudes, cooler, pastel tones give them a slightly iridescent appearance.
(And a note about tattoos--they aren't holes in a model's skin.
They reflect light in the same way skin does.)

Keep painting, working from midtones and adding the shadows as
you go. Use the airbrush, set small, to add highlights on the
forehead and the nose. Work carefully around the eye, nose, and
mouth. Use the Camel Hair Brush tool to add a dark line for eyelashes,
and to make the edges of the chin and jaw crisper. (This brush
is good for detail work, on the eye, nostril, lips, etc.) Our
model's starting to look a little weird with no eyebrows and blank
eyes, sort of like that scene from "The Wall," so let's address
that next. (Maybe we can get her some lips, too.)

Use the wash brush to give your figure eyebrows, and the camel
hair brush to fill in irises and the shadow on the whites of the
eyes. (There's often a pink or cream tinge to the whites, but
be careful not give your figure hepatitis, or pink-eye.) Outline
the lips in a darker shade with the camel hair brush, then use
small strokes of the wash brush to fill in the lip color.

I took the opportunity to fill in the rest of the skin tones,
and to paint in the earrings and little metal bits. (I added a
few more, to fill out a curve. She's starting to get that Borg
tres chic look...)

Once you start using this technique of working from midtones with
the wash brush, there's no reason to limit yourself to conventional
skin tones--or to skin at all! The hide on this dragon and the
stone of this pillar were both painted using the exact same technique
with different colors. (The crane carving was added using a very
small wash brush in lighter colors against the darker parts of
the pillar, and dark shadows against the light parts.) Now, back
to our painting...

Now to start on the girl's duds...Fabric is essentially painted
the same as skin. Start with midtones, and add shadows as you
go. (Starting to sound familiar?) Leave it lighter over the tops
of the breasts (where light falls) and darker under the arms.
Start to put highlights along the folds of fabric. Use the Camel
Hair brush to outline the edge where the fabric meets the background,
either in the fabric color or in the background color, so as to
make the division crisper.

You've probably figured out by now that there's not that much
difference between painting skin and fabric. The folds of the
cloth are the only real difference, and they're easy enough--dark
for the low part of the fold, highlights at the top. For more
elaborate folds, it helps to have a fairly elaborate sketch. Generally
speaking, the shadows on cloth with be stronger and darker than
on skin, and the transitions will be sharper, but the technique
is just the same. Use the wash brush to delineate the direction
of the fabric's flow, and make the direction of the bristles work
for you.

For our painting, the tank-top's not a complicated garment. A
little shadow around the edges of the shirt makes the division
between skin and cloth sharper. If you're looking for more textured
fabric, try selecting an interesting paper texture, and using
a pale chalk to place highlights. (See below.) For more matte
cloth, the airbrush and the wash brush are usually sufficient.
Keep in mind the light source, which should be consistent with
that on the skin.

The first image's fabric was worked in Painter in a variety of
ways--watercolor on the toga thing, and chalk on the sleeves,
using angled strokes to give the piece texture and avoid looking
too smooth (one of the common problems of computer art.) (For
the record, the cloth on this one was the only successful part
of an otherwise disappointing painting. Sigh. It happens.) Likewise,
for a more opalescent fabric, try layering transparent pastel
shades with the wash brush until you achieve the desired effect.

Hair. Hair is where Painter can really shine, and I'm afraid that
in three years of use, I've never found a way to make Photoshop
do this half so well. Use the Fine Brush to lay down broad dark
areas of color. Also use the wash brush right at the hairline,
where the bristles will look like fine hairs against the skin.
Make long strokes with the Fine Brush, so as to give it a flowing
quality. Let the direction of the virtual bristles work for you.

Start putting in smaller light streaks with either the fine or
wash brushes. Make them lighter near the crown of the head, but
remember that the central part is usually dark. (Particularly
if she's bleaching her hair!) If you've got photo reference at
this point, paint with it in one hand--it can make or break you.
If you're working out of your head, then keep in mind that hair
is not a flat sheet but seperates into bunches that catch the
light differently. Use the camel hair brush to add individual
hairs in places, but don't make the mistake of trying to put in
every single strand of hair. Be careful not to overwork the hair,
as the contrast between the dark base and the light strokes over
the top are what give it its depth.

The same technique we're using to make hair--light wash streaks
over a dark base--also makes excellent fur. Just use shorter brush
strokes over the dark base, as in this gun-wielding goat. Or hell,
what's moss but furry green rocks? Use sparse strokes, with the
camel hair brush, to give this a lush, mossy texture. (Twenty
points if you can identify the Painter trick used to make all
those little dots as a base for the moss!)

Back to our chick again. Keep adding hair, working from dark to
light. Use the camel hair brush to make the stray strands at the
tips of the hair, and to add a few loose strands in front of the
ear or over the forehead. (Don't go nuts doing this, however,
or it becomes distracting.) DO add a number of fine hairs at the
back of the neck, however, as the hair-growing area of the scalp
extends surprisingly far down the neck. (My boyfriend had this
roommate once...you could lose change in this guy's back hair. No
need to get THAT furry!) Also use the camel hair brush when painting
the division between the skin and the hair along the chin and
throat. You'll notice that the hair is a little blurry against
the background in the upper right. We'll correct that next.

While we're using the camel hair brush, here's a thought--the
headdress on this lady was painted in black, then strands of color
added. (In retrospect, the face could use some work....hmmm...)
This is where the graphics tablet really shines. It's hard to
make sweeping strokes like that with a mouse, and gods, I've tried.

Having finished up the hair, you'll want to sharpen up the division
between scalp and the background. Do this with a camel hair brush,
in the background color, and just nip off any blurry edges. (You
can go back over this with a camel hair brush in the hair color
if you need to.) I also took this time to clean up a few places--sharpening
the shadow at the back of the jaw and under the ear, adding a
bit of shadow under the metal bits, and strengthing the line in
the lips. You can do as much touch up work as you feel it needs,
but don't overwork the painting to death. Pixels don't get scraped
or over-erased like physical media and (thank the gods!) they
never need drying time, but it's still possible to drive yourself
crazy painting and re-painting one tiny swatch until you can't
stand the sight of it anymore. I've worked a few paintings to
death in my time...sigh.

So here we are! Finished! (This is about 2/3 of the size of the
painting, but computer screens being what they are...) You've successfully
weathered my rambling attempts to put what I do into words, and
break it down into steps. Kudos!
Avoiding Pitfalls
Before I let you go, there's a couple of things to watch out for,
specific to computer art. (There are plenty of other things to
avoid in art in general--composition, color, cliche, and that's
just ones that start with "C"--but others have described them
far more eloquently than I, so I'll limit myself to what I know.)
Keeping It Crisp
If there's one thing that computer painting fails at time and
again, it's crispness. Sharpness. Definition. Doesn't matter what
you call it. So much of computer painting, particularly in this
method I've described, is done with airbrush and washes, it's
almost inevitable that edges will get blurred and tones will fade
into each other. Photoshop users are at even greater risk, with
the airbrush tool being one of the most useful tools in the program,
but it gets SO! DAMN! BLURRY!
There's no quick fix to the problem, unfortunately. In Painter,
using things like the camel hair brush to sharpen up the edges
goes a long way, but you still have to keep an eye out. Another
solution, like real-world airbrushing, is to use masks to keep
edges crisp. DON'T outline things in black or dark colors if you
can avoid it, as this will make everything look rather flat and
comicky. (Although if that's the effect you're going for, knock
yourself out! And to be fair, when painting white objects, it
sometimes helps to put a bit of dark edging in a light cream or
gray in for contrast.)
People have asked me about using the "blur" tool and its ilk in
Photoshop...my advice is, don't. I've seen good work done that uses
it, but the artist almost always has had to work for quite a while
to overcome that tendency in their work. If you must blur, or
smooth, or blend, then proceed with caution. You may be able to
blend the skin tones, but your edges are often lost beyond repair.
Crisp! Crisp!
Photoshop Abuse
My friends, I come before you today to speak of a scourge afflicting
the computer art world, an insidious evil that strikes fear and
terror into the heart of digital artists everywhere.
I speak, of course, about Photoshop abuse.
You know what I mean. Things done with Photoshop that have been
done ten million times before, but continue to be hackneyed back
and forth. Filters and effects that are so easy that they let
an artist be lazy, things that immediately scream "Photoshop!"
and make anyone who knows the program at all wince. We all know
how you did it. It took less than three seconds, possibly five
if you had to pick a color. We are not impressed. Photoshop is
no substitute for time and effort, and it's certainly no substitute
for skill. Remember--you're going for realism here. (If you're
not going for realism, you may be in the wrong tutorial, but I
stick to my guns on this one.)
The cloud filter background, with figure floating disconnected
in the middle. The gradient tool background. (I don't use the
gradient tool at all, myself, but I've seen it used well in a
few cases, so I won't curse it completely. But I've NEVER seen
it work as a background.) In fact, a pox on filters in general!
I know that some Photoshop users sing the praises of the filter.
The only one that I ever use is KPT Convolver, and that in extreme
moderation. Use them if you wish, but for the love of god, modify
the results! Work them over by hand, don't just leave it as a
flat filter, or else anyone who knows how it was done will cringe,
and reach for the "Next" button. I've seen some lovely work done
that involved filters, but every single time, they'd been tweaked
and tormented and altered pixel-by-pixel if need be, until they
worked.
And then, of course, there's the lens flare.
Sigh.
Just say no, man. A lens flare is something that happens with
a camera. It's a photographic artifact--and usually an undesireable
one! It occurs when you take a photo with the light hitting the
camera a certain way. A lens flare works in extremely realistic
scenes, (such as 3-D modeled space scenes, which is one of the
only places I've ever seen the lens flare work.) I have never
seen it work as a "magic" effect. I cringe 99 times out of a 100
when the lens flare appears. Take a little extra time and make
the mage's hands glow, (a little airbrushing works wonders) if
that's what you're trying to do, but don't take the easy route
and slap a lens flare on it. It's trite. And it blows your credibility.
Ahem. Thank you. Been wanting to get that off my chest for a while.
In Conclusion...
Well, you made it this far. Endured my mangled metaphors and rampant
ravings. Hopefully you'll get more out of this tutorial than the
fervent desire NOT to be trapped on a desert island with me. (Pity
for my family does not count as getting more out of this tutorial.)
Seriously, I hope this was useful to you. If there's anything
that I didn't cover that you'd like more detail on--that I might
concievably be able to provide!--just drop me a line. And heck,
if you actually get something out of my maunderings, let me know,
too!
Peace!
Ursula Vernon
FARP Article Guestbook
| Date | Name | Comment | | | 11 Oct 2007 | Heather E. van Stolk | *hugs* Thank you so much for making such a wonderful, detailed tutorial! So many people have a tendency to put up their sketch, say something along the lines of "And Lo! I colored it!" and leave you scratching your head and still trying to find PS in your program files. It helps that you're a wicked cool artist too ^.^
And Josh? I think I agree with Ursula here. Photoshop was mostly designed to be a photo editing and digital scrapbooking tool- just some people used it to paint, so the PS designers started adding more painterly tools. All the filters can be brilliant if you're making a photo collage, but often don't work so great it you're trying to make a serious piece of art. I've found (and I could be completely wrong here) that using the filters without a LOT of mind-numbing tweaking, as Ursula said, can just mark you as a beginner. I've seen otherwise perfectly decent pictures mangled by filters. | |
| 11 Feb 2008 | Balls booy | you just plain suck i drawbetter than you.i mean using all dis junk to color your drawings ,well wake up and smell the mochalatte.the only reason you would use the computer prossesing unit to color your drawing.god made hands before computers were made to do all this crap.next time talk about how you can color using the traditional painting tools!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!stupid crap hole suck my balls bit**!
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| 2 Apr 2008 | Eve Smith | Wow. Your tutorial is really good. and to the commenter before me, I think somebody needs some anger management classes and find more constructive ways to deal with your anger that do not involve slamming perfectly good tutorials and computer art in general just ’cause you’re no good at it. Why don’t you sign in so we can see some of your brilliant artwork, hmm? Love the tutorial Ursula. ignore the mean commenters. Your stuff is wonderful. | |
| 19 Apr 2008 | Anonomous | you coward.. you servant.. you blind man. | |
| 15 May 2008 | Katie "FireBird" Wakelin | Hmmmmm, I suspect you of reading Terry Pratchett! I really like this tutorial. Funny and useful Thanx! | |
| 26 May 2008 | Nisa | This is really interesting. I am still a beginner and I have been making some of the mistakes you mentioned here. I never thought of it as photoshop abuse though. When you want to mix photos artistically and quickly the tools and filters are lifesavers. but I totally agree that it shouldnt apply to digi-paintings.
I’ll think more of what you said when I create my next digi-painting. Its a good tutorial, Thanx  | |
| 13 Jun 2008 | Victoria | This really helped me. I have been wanting to try realism for a while, and I colored one of my old sketches using the tips you gave, and I’m really pleased with how it turned out. Thanks! =D | |
| 11 Jul 2008 | Jim whitley | Just to voice my opinion, I dont like "ART" that requires no talent.Realism is ART Too me, Great page!!! very real.... | |
| 25 Jul 2008 | Jeff D. Brown | wow very helpful. im pretty new to photoshop so you made it clear what to and not to do. thanks! | |
| 14 Aug 2008 | Scifiwim | Great tutorial! Lots of helpful tips. I find almost everything is true, acurate and to the point. And written in a very funny style! Art sure is fun! | |
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The collection of art and writing tutorials in the Elfwood Fantasy Art Resource (F.A.R.P.) is a part of Elfwood. The FARP logo was created by Miguel Krippahl (The muscular guy in the FARP-logo) and Thomas F Abrahamsson (The text and general graphic design). Those sections written by volunteers are copyrighted to Thomas Abrahamsson and the respective writer. Elfwood is a project created by Thomas Abrahamsson. All rights reserved. Unauthorized Reproduction of the graphics, writings, and materials on these pages is absolutely prohibited! You may consider all material on these pages protected and copyrighted, unless otherwise noted. You may NOT use the images found at the FARP or Elfwood pages on your home pages! All of these images are copyright protected! Everything you see here represent the collaborative effort of the Elfwood community and Thomas Abrahamsson. Please read the Legal Disclaimer for more info on warranties/etc for these pages!
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