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Getting Published
Collected by Thomas F Abrahamsson

So, you want to get published?
Most of us aren't satisfied with publishing our art or fiction
for free on the web. There are money out there available for
published stories and artwork. However, there are a lot of
things to be careful about when approaching a publisher.
The goal with this article is to mention some of the more well-known traps.
Note that this is written by amateurs and laymen, and the information found
here should is used at your own risk.
Getting published...
First of all, where do your material fit? Where do you want it published? Go through all these boks and games, and see where you art might fit.
Places where scifi/fantasy art is appreciated:
- Role playing games
- Fantasy/Scifi themed card games
- Computer Games
- Other games (board games, etc)
- Fanzines about scifi/fantasy.
- Magazines about scifi/fantasy.
- Book covers.
- Other covers (CD's, Tshirts, Calendars)
Getting seen...
A good on your quest of making yourself a name, might be to offer
your art (or stories) to various fanzines. These are small magazines
without any larger circulation, and they do not normally pay you
anything. However, they are often accepting material from amateurs
and its always good to have some printed references. Note that
a few magazines/fanzines only print black&white, making inked art
ideal.
Another way of getting seen is the web. Set up a homepage
and display your work there. The problem with the web is that
its so incredibly huge, that only a few people will ever
fnd your homepage, and you cannot expect any publisher or
potentional buyer to just wander by. This is where sites like Elfwood comes handy. Collaborative and larger sites reach a larger number of visitors. Getting pulished at Elfwood is a very good first step, and will generate
much inerest in your art. (If its good enough)
Finally, there's conventions.
This is a good place to go to get a good idea on prices and policies. Aask publishers what they pay. Conventions give you a chance to
talk to working artists and learn the ropes. Most are more than willing to help new talent get into the business!
The portfolio
A portfolio is a collection of your best work. Chose your best pieces (of course, they must all be your own), and try to get a wide range of techniques and themes. Be sure that you have a unified natural style of your own throughout the samples. Don't be plagiarist, art editors have a very good memory for visual images, and will most likely spot any attempt to make versions of other peoples work.
Try to get atleast 10-12 really good pieces.
"If you haven't got ten really good ones, you almost certainly don't have enough to stand any reasonable chance of success" -- Ron Tiner, The encyclopedia of fantasy and science fiction art techniques
The portfolio is used when you're approaching publishers and buyers of your art. This is the way you present yourself, and therefore its important that your portfolio is well planned and prepared. The portfolio should not include the
originals (if you are about to mail it to someone, that is), colour photocopies
are cheap and are perfectly adequate to show. Don't forget to clearly write your name and address on the back of each copy -- in case they get lost at the publishers desk / etc. To sum it up:
- Do not send original artwork! Original = The actual drawings themselves, send copies of the art.
- Print or type your name, address, and phone number on all submissions.
Approaching publishers
"You are also told the fee - and this is almost never open to discussion or bartering; you must accept it or decline to undertake the job. Only top-line artists can negotiate"
-- Ron Tiner, The encyclopedia of fantasy and science fiction art techniques
Well, this might not be entirely true, but there's certainly something
in it. If you approach some major firm, like TSR, this is most likely
the case, but if you're going to work for a minor upcoming RPG-company,
you haven't anything to loose from atleast trying to negotiate. (IF you're really unlucky, they might tell you to go away, but then - they're not
worth dealing with anyway)
When you're mailing publishers, don't forget to include a stamped self-addressed envelope. The first contact might be simple, a short intro of yourself and
a question if the accept work from new artists. Offer to send them your
portfolio with the samples of your best art. Don't forget to mention
any previous publishings or awards you have recieved, but keep things
short, don't write your full life story to the stressed Art Editor (No matter how interesting it might be :-).
Another way to make the initial contact is by phone. Keep in mind to introduce yourself carefully, be polite and don't ramble about non relevant stuff. If they are interested, offer to mail your portfolio and more information.
An alternative to going directly to a publisher is to go via an agent. Agents act for artists, helping them to make contracts. They secure your work and negotiate contracts, for this they usually require a 30-35% percentage.
Various quotes/comments:
There has been some interesting mails about this topic posted
on the Elfwood artist mailing list. I have collected some of
them that are of general interest, posting them here (In no special order).
Some interesting notes from Michael:
(Editors note: This chapter is written by Micole and was originally posted at the artists' mailing list. It is re-posted here with his kind permission.)
A while back, in 1994, I was looking to publish my Role Playing Game. I did
some research and found out that hiring a name artist is very expensive.
For instance a famous artist very cool to me and his rate (for me) was
$2500. Some other less known artists offered to do it for
$1500 and $1250 respectively. They were all cutting me a break because
I knew them, for instance The top line artists often charges $5000 or more for original
commissioned paintings with publishing rights. Unfortunately, I could not
afford any of them despite their kindness, and settled on another
professional artist and friend.
It comes down to the following things:
1. How much do you think your art is worth?
2. How much do you think your name is worth?
3. How much difficulty/time will the project entail?
4. How much the commissioner can really afford to pay?
5. What is the commission going to be used for, and by whom?
6. Are you truly able and/or willing to do the project to the
commisioner's satisfaction.
7. What legal rights are being given/bought/assumed or used?
8. Will there be follow up work, or will the same piece be used for
multiple different publications?
9. How much bull are you going to have to go through to make them
satisfied?
10. Finally, Who ends up truly owning the original piece?
For beginning artists (like all of us here on Elfwood) our name does not
mean much, so that is rarely a consideration. But you should find out
exactly what this commissioner wants and work from there. See if the
piece(s) are really your type of work. Often, people love your work, but
want something out of your scope (I know, as I kind of did this to Lew).
This can make a project much harder for the artist. Example: If you are
an artist who does Conan type stuff, and the commissioner wants furries,
you might want to bump up the price because this will mean extra research
and work for you.
Number 9 (above) is near and dear to Lew and I, and is a major thing to
consider. Small press companies aren't as bad as the big guys in this.
You can get about 10,000 +royalties contract from XXX (name removed by Editor) to
produce a card deck. I was to write the book.
Talk about jumping through hoops! Lew spent two months drawing twenty+
versions of the same card before they approved one, then they changed their
minds twice after that! He spent almost $2000 on art suplies and shipping.
Two months ago, after 14 months of BS, he was finally done, and he shipped
the art to them. Now, they are not sure if they want to do the project.
That hurts as $4000 of the deal was "on publication".
Another thing IS: When are you going to get paid! Example: A person saw
my work on my Elfwood site and wanted me to illustrate his game and web
page. Fair enough. He wanted 8 paintings, 2 big maps, and 12 city maps (I
do maps BTW). He offered a total of $1200. That's pretty low, but I
considered doing it to help the guy out. Remember, a lot of these starting
companies are people like and me-- they are broke! Problems started when
he said he would not be able to pay me until a year after publication, and
it would be a year before he got published. I told him that's way too long
to wait for payment, especially when I AM giving him a break! That deal
fell through. Many companies will not pay until publication. That means
they do not pay when they get the art from you, but that you will have to
wait until the product hits the shelves. That can take a painfully long
time! If you are dealing with a company that works this way-- JACK UP YOUR
PRICE! Negotiate to as high as they are willing to pay, after all you ARE
going to have to wait for your pay!
The bottom line is research and negotiation. Stephanie, If the book is to
be mass produced (like an RPG, Graphic Novel, or something like that) ask
for $1000 to $1500. Make it clear that while they have publishing rights,
you maintain the original and print sales rights. If they want the
original and/or print sales rights, raise the price by, say $500 for each
concession. Make it clear that you are willing to negotiate and work with
the client. I mean, if it's obvious the guy can not afford such prices,
you can lower your rates. Keep in mind that once you quote a price, you
can only go down in price. You also need to figure out how much your time
is worth to you. I mean, if you decide to do the project for $250, will
that really satisfy YOU? If you can knock out the piece in a day, then
maybe that's a good price, but if not....
If the book is for limited distribution, say for a poetry society, you
might want to charge much less. Say $500 for the piece and negotiate from
there. I call these "charity" commissions as they don't pay much, but they
really boost your reputation! Which is something to consider: Say this
guy can only pay $300 for the project. If he does actually get the product
on the shelves, guess what? YOU ARE NOW A PUBLISHED ARTIST, and can now
command higher rates! So, in this case, you may be parleying cash for
exposure. Your best odds come from doing thorough research into the
commissioner's project. Just how likely is he to succeed? If the
likelihood is great, then stomach the lower price and do it anyway. If
not, then either charge him a rate you are happy with, or don't accept the
commission. In this case, it's a little like playing poker, and it's a big
gamble.
One thing you should do is get all details in writing. Keep all
corespondance. Have the person provide a written document outlining his
business plans. Ask questions!!!! Find out if the person is serious and
has the tools to really get his work (and your art) published and
marketted. Or is this guy merely a wanna be who has no clue about the
business he/she is entering. What do they plan to do with the art? If
they are legit, and have their stuff together, they will provide you with
what ever you need to get the project going, and if you are really what
they are looking for (and if they are what you are looking for). It would
really suck if your work appears on a XXX porn magazine and you oppose such
things (it happens, trust me! *smiles*). If you do reach a deal, have a
written contract from both sides. Try to get some up front payment-- many
places pay half, if you can. Follow up on payment! If they say the will
pay you when they get the art, make sure they pay you when they get the
art. Harrass them, if you have to, and, what ever you do, don't let it
slide. Sometimes you will get screwed-- every artist I know (including
myself) has done something and not gotten paid! It happens, and doing some
detective work on your part can really lessen the chances of being ripped
off.
Royalties are never paid for covers unless you make a contract for a book
series. Even Michael Whellan does not get royalties for book covers.
Projects with multiple art assignments can be another matter, and should be
negotiated for. If the project involves some major cash, or potential, an
attorney might be a good investment-- it was for Lew in the US Games
Systems thing. Fortunately, at our level, this is rarely a problem! :-)
Most commissions come from folks with a dream who generally mean well. You
just have to work with them or decide to go seperate ways. That is one
thing: If you have reservations for any reason (pay, rights, subject
matter, etc) about a project, let the commissioner know up front. Spell it
out! If either side can not accomodate each other, then break it off
immediately! This will save you grief, and possibly, legal hassles later.
Also, if royalties are the only payment option they offer (sometimes they
diguise it as profit sharing) BEWARE! That's business speak for, "We don't
have the money now, but we will pay you later. Promise!" These promises
are seldom kept, as I found out in my dealings with Silicon Dragon, Inc. as
their main cartographer. I bought their song and dance and did several
projects for them. They went bankrupt and I never ever got paid the entire
time!
That was quite a lesson, and where I learned what I'm sharing with you all
here, that and my dealings with Lew, many artists, and Disney/MGM studios.
The big thing I can say is CYA-- cover your ass! Do your home work.
Evaluate, and if it all looks cool, take a chance-- after all, you have to
start somewhere! :-) One place to go to get a good idea on prices and
policies is to go to conventions, and ask publishers what they pay. E-mail
or write them! Conventions give you a chance to talk to working artists
and learn the ropes. Most are more than willing to help new talent get
into the business. I know; they have helped me! :-)
Sorry about writing a novel here (Hey Steph, do you want to do a cover for
it? *LOL*), but there is a lot to know, and I've barely scratched the
surface. I hope this helped, or at least, pointed you in the right
direction!
Some good hints from Matt
(Editors note: This chapter is written by Matt Harpold (mharpold@zipcon.net) and was originally posted at the artists' mailing list. It is re-posted here with his kind permission.)
Folks, ANY of you who are even remotely planning on selling your work EVER,
go out and find a copy of the Graphic Artists Guild Pricing/Ethical
Guidelines handbook. It has ALL the contract, usage rights procedures,
pricing, and so forth you will need. It's much more than a book of suggested
prices. It has pretty much everything you need legally to be in business,
short of the business laws for individual states. I'm pretty sure it applies
to any country (not just the USA) that recognizes international copyright
and trademark law. There's no excuse not to have it, it's the most important
book a working illustrator will ever own.
Cari's comments
(Editors note: This chapter is written by Cari M. Buziak and was originally posted at the artists' mailing list. It is re-posted here with his kind permission.)
> A question have raised when some people who will purchase some
> pictures i'll do for them,asked me about the rights over the
> pictures.This is,what they can/cant't do with them.I roughly
> know the spanish legislation about it...This is,when a intellectual
> creation is purchased,the copy rights over it are not transmitted
> (this is,although you buy a Microsoft W95 copy,you don't have the
> right to copy it,for Microsoft is still the copyright holder).
> But,what i wanted to know if how this is handled in other places
> to give a precise answer to this people (who acted very nicely,
> btw).
>
> Jose
> Gallery 3
>
-So far as I know for both canada and the states, the original painting,
and the rights to the painting are separate things. Usually, an artist will
sell the painting but *not* the rights, unless specified. Rights to a
painting are not automatically included with the original! In almost all
cases with professional artists I know, they never give up the rights to a
painting when they sell the original, in the case of fine art. For
commercial art, like doing someone's logo or something, you should specify
or ask what is included or not. I did one logo for a company that wanted to
own the rights to their logo, so they could copyright it and be the only
ones who could use it. They of course paid for this priviledge. ;-) So,
you can sell the original painting, but not the rights; sell the original,
and the rights; or sell the rights, but not the original to someone. The
more they have included in there, the higher the cost usually. If rights
are being discussed, be sure to make a small invoice somewhere, or a
contract, stating *what* rights they have bought. All rights, as in they
can do whatever they want with it, Printing rights for a single run,
printing rights for multiple runs or uses, or whatever. The more rights
they buy, the higher the cost, usually.
-For instance, Joe wants to publish your painting, "My Dragon", on the
cover of a book. They are only printing the book in 5,000 copies for the
first run. They of course don't need the original, as they'll just be using
a *picture* of the painting, so you sell them the Rights to Publish.
Usually you put into the contract the amount of copies that will be in the
run ("Joe has purchased the rights to print "My Dragon" in a single run of
5,000 copies"). You would either take the painting in yourself to have a
negative made, or you'd send it to them to have it done, and they'd
*return* it after. If there were variations on this theme, you'd include it
in the contract. If Joe decided later that he really liked the painting
personall, he could buy the original from you, but that still would not
give him the rights to print or publish it, unless you included that in
there for a fee.
-If the book sells well, and Joe decides later to make another run of the
book, he will have to contact you again about rights to print for another
run. *getting the rights to print once, does not mean they are
automatically allowed to use it for other runs, or different jobs*! (if Joe
decided to make greeting cards as well as the cover with the painting, he'd
have to pay again)
-remember that folks have only paid for the actual painting, or the
permission (rights) to use it on something. Selling a painting to a friend
or person does not mean that they can now make postcards of the painting.
All they have paid for is the priviledge to hang the art on their wall. You
can have prints made of the same painting, and sell them yourself, or sell
the rights to someone to publish it on their book cover, without conflict
of interest with the person who has it on their wall.
What I do is with every painting sold, I make up a little invoice
that says the name of the painting, the price it was sold for, and who it
was sold to, and underneath I put "Artist retains all rights" and I give a
copy to them and keep one for myself. Most folks don't care either way when
they buy it, but this way way at least it's written somewhere.
Anyway, this was more that I wanted to say, but there's the law for Canada,
and I think it pretty much applies as I have it here for the States as well.
Slan!
Cari :-)
Max's little resumé
(Editors note: This chapter is written by Max MaxBert Bertuzzi and was originally posted at the artists' mailing list. It is re-posted here with his kind permission.)
If you sell non-exclusive right for publication, they usually can publish
it on magazines, manuals and so on. But you still retain the right to sell
the pic to others ( You won't sell it too soon or to companies too close as
a marketing area, or as they tell you their preference )
Exclusive rights cost more and give them the exclusive right to publish the
pic on whatever they want. They'll gain the copyright for future
publication, but you can still sell the original to anyone who asks it.
This is what used to do TSR with its artists for example, or Marvel Comics
to its artists when they draw a story that was written by a writer and has
copyrighted characters. ( You will want to have more money from 'em )
Selling the original makes usually loose all of your rights over the pic
other than personal exhibit. You will want to have MUCH more money in this
case :)
At least from what I know, this was a little resume. Hope it helps out.
Maybe someone else knows better about times, etc. In general if there's a
contract, all terms will be written there.
g.A. Priest's notes on stock and rights-free art
(Editors note: This chapter is written by Geoffrey A. Priest and was originally posted at the artists' mailing list. It is re-posted here with his kind permission.)
Stock art isn't so bad in that you get a percent of sales of reuse but
there are still many tricky things which you must watch out for in the
contract (rollovers, certain production costs, etc.)
Rights-free art can be downright evil. Basically, rights-free art is a
collection of art placed on CD-ROM for which rights are sold outright.
The artist is typically offered royalties on sales of the original disk
but anyone who purchases the disk may use the art contained on it for
whatever and however they want--kinda like clipart. In other words,
Joe Shmoe could buy the CD compilation, take a liking to one of your
works, then use your work for whatever he desired, including
advertisements, product placement, even characters in feature films.
You won't see a single cent from these extended uses. Plus, purchasers
can freely alter any of your work for their own use.
There's loads of great info on both stock art and rights-free art in the
GAG handbook (Graphic Artists Guild Pricing and Ethical Guidelines 9th
Edition http://www.gag.org) pp.88-93.
Important info about these articles
As we are talking money (Dangerous stuff) here, we better emphazie the legal disclaimer here:
The information provided at the Elfwood FARP pages is provided "as is" without
warranty if any kind. The elfwood project and the authors of the material on
display here disclaims all warranties, either express or implied, including the
warranties of merchantability and fitness for a particular purpose. In no event
shall Elfwood or the contribution editors, authors and artists be liable for
any damages whatsoever, including direct, indirect, incidental, consequential, loss
of business protits or special damages, even if the web site viewers have
been advised of the possiblity of such damages. Some states do not allow the
the exclusion or limitation of liability for consequential or incidental damages
so the foregoing limitation may not apply.
References, web links to known publishers.
(Big thanks to g.A.Priest for contributing with links)
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| |  | "Fantasy Art Techniques" by Boris Vallejo, Foreword by Isaac Asimov. I'd recommend this book even to those who seem to dislike the subject matter and style of Boris' work. Only a fool would deny that the technical execution of these paintings is superb. The artist takes you through the creation process, complete with illustrations, tips and step-by-step descriptions. If you want to succeed at painting in oils, look this one up and read it. |
| |  | A comprehensive encyclopedia of fantasy and science fiction art techniques. First published in 1996, this A-Z features professional tips and step-by-step instructions for a variety of styles, from horror to heroic fantasy and creatures to characterisation. There are entries on all major tools and techniques, such as acrylics, airbrush, animation & computer software, pen & ink and explanations on how to apply each one. |  |
FARP Article Guestbook
| Date | Name | Comment | | | 6 Apr 2002 | Anonymous | How may i submit art to youre site thank you kevin | |
| 21 Jun 2002 | Tanya 'Tan-Chan' Tolokh | This was an interesting read! Thanks! ^_^ Although I still have many years until I can think of publishing any of my art, this was helpful. It sorta gives me an idea of why the crappy arts that i saw at an art show were worth so much. *mutters* 50$ for a 2x2 inch scetch of a tractor... pft! | |
| 21 Mar 2003 | Anonymous | I can not find any body to look at my art work ? any help here? | |
| 31 Mar 2003 | Itsumi the odd | This is really helpful, I've never really thought of selling my art before.(mutters: if you can call it that) Now I've actually got an idea about what I might do. | |
| 23 Apr 2003 | Jeffrey A. <philiabomb@yah...ca | very interesting read.. my art's not exactly fantasy (which is why it's not here  ) but it's all still very relevant.. Thanks! | |
| 10 Dec 2003 | Nastasia 'Paine Lhia La'Luna' English | Intresting I am planning to sell and publish my novels and art sometimes on a later time when I am not busy with work. Any ideas on what I should do to make Art Prints and where is the best place to use. | |
| 17 Mar 2004 | Terrell M. Smith-Dorfeo | What publishers do you know of who will publish a book of your own art? (example: The Art Of Amy Brown). Although my latest art isn't up, I still am "in the hopes" of becoming published in book form (artwork)someday. | |
| 27 Jan 2005 | Steffen M.Hess | Hey!
I liked this article a lot, but I have still some questions. It turns out that I can not find many fanzines for writers... any that you could recommend? | |
| 25 Aug 2005 | Amanda L. Collins < | *gulp* Ok, I am soooo glad you guys have this page here, because Spellbinder just contacted me asking for a cover for a book. They say it's a competition between me and 3 other artists, and are offering $200 to the winner. Now I realize that is horribly low (I knew they were looking for a price break, just didn't know how much), so I have to figure out what to do now. If only I had a good contract to use. *sigh* Guess I'll have to try and write one up myself using what info I can find on the web. Thanks again guys! Amanda | |
| 5 Mar 2006 | Anonymous | I'm guessing English is not your primary language. | |

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The collection of art and writing tutorials in the Elfwood Fantasy Art Resource (F.A.R.P.) is a part of Elfwood. The FARP logo was created by Miguel Krippahl (The muscular guy in the FARP-logo) and Thomas F Abrahamsson (The text and general graphic design). Those sections written by volunteers are copyrighted to Thomas Abrahamsson and the respective writer. Elfwood is a project created by Thomas Abrahamsson. All rights reserved. Unauthorized Reproduction of the graphics, writings, and materials on these pages is absolutely prohibited! You may consider all material on these pages protected and copyrighted, unless otherwise noted. You may NOT use the images found at the FARP or Elfwood pages on your home pages! All of these images are copyright protected! Everything you see here represent the collaborative effort of the Elfwood community and Thomas Abrahamsson. Please read the Legal Disclaimer for more info on warranties/etc for these pages!
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