10 STEPS TO CREATING REALISTIC FANTASY ANIMALS
by Ashley Lange
Why do writers write? Because it isn't
there.
- Thomas Berger
Arguably, the two most
challenging aspects for fantasy/science fiction writers to conquer are
originality and believability. In this article, I'll use the study of Ecology
and animals (don't worry; it won't be a science lecture! You can actually use
this stuff! I promise!) to help your fantasy creatures
to be believable, original, and about the common mistakes of making up
creatures and matching them to places.
Okay, so why use animals?
The attraction to fantasy animals is obvious. Whether it is
the magnificent griffon, the fierce dragon, or the magical unicorn, the “endless”
possibilities of imagination can combine to create a lovely masterpiece of a
story. Few excellent fantasy stories just feature humans, and their
interactions with creatures can vary from the main conflict point of stories to
just an aside to make the reader wonder. If you want to harvest this unlimited
field, you have two choices: choose mythical animals or make up your own. Of
course, every mythical creature has its stereotypes and it can be near impossible
to avoid these situations. Read on, and hopefully
you'll be able to creature realistic fictional animals as well!
STEP ONE: PURPOSE
The first question you need to ask yourself is why you are
creating a creature in the first place. Here are a few purposes you're probably
considering:
To attack the hero (wild animal)
To be guarding something/a gateway
To be a feature of the environment (aka,
hero sees a herd grazing)
To be someone's pet
To oppose the hero (aka enemy orc soldiers)
To aid the hero (such as friendly elves)
To set the mood (glowing eyes in a dark forest)
For a mount (a variant of a horse/camel/donkey, etc.)
To be hunted
To work (such as on a farm)
To be raised for meat/milk/silk/wool
To race competitively
To fight (such as in an arena)
To draw (Who says you have to write about it?)
STEP TWO: MOOD
“All monsters need a personality,” – Peter Jackson
Once you've figured out what your animal will be for, a good
thing that is often overlooked is the mood that you want your creature to
convey. Is it the terrifying, bloodthirsty orc, the
essence of a savage murderer? Or is it the spritely
nymph who flutters from flower to flower, spreading the healing thaw of spring?
(By the way, I'm using classical fantasy animals for examples. For
originality's sake, you shouldn't overuse these!) The most basic ways to label
your animals are evil, good, or neutral. From there, stem out into other
emotions.
After you assemble your creature, you can define the mood
through writing. I'll have more on this later.
EMOTION PICTURES
http://www.elfwood.com/loth/k/e/kent/mons2.jpg.html
A rhino creature by Kent Jenson portrays strength, age, and
maybe even wisdom
http://www.elfwood.com/loth/r/o/robertocampus/ogburzo.jpg.html
This monster creates an aura of disgust – would you want to
meet one? By Roberto Campus
STEP THREE: ENVIRONMENT
The environment is one key element to creating your
creature. Just as toucans wouldn't live above the Arctic Circle,
the reader shouldn't have to question how your animal fits into its
surroundings. Before you can start piecing your animal together, you must
choose the environment that it will live in.
To find
environments, you won't need to look any father than planet Earth. Whether your
fantasy land has deciduous forests (trees that drop their leaves in autumn),
coniferous forests (evergreen pine trees), deserts, savannahs, rainforests,
tundra, prairies, marshes, volcanic plains, beaches, caves, rivers, lakes,
oceans, wastelands, canyons, highlands (mountains), scorched grounds, rock
fields, or anything else you can think of, chances are that Earth has a similar
environment. Go to www.google.com, click on, “Images”, and type in the kind of
land or water you want. Then, look at the pictures produced. These pictures
should give you a feel for what you're working with.
Once you've
chosen a type of environment, you can narrow the scope of your environment even
farther. For example, let's say you chose a, ‘desert'. What images come to your
mind when you think of deserts? Is it sandy, barren, with maybe some dunes here
and there, some cacti or maybe even a pyramid or some ruins? Congratulations,
you have just summoned the image of a cliché. Clichés are one of the major
problems in fantasy writing, so why don't we mess with that dry, sandy image a
bit?
http://www.kanfer.com/coast4/images/162NLW%20Desert%20Bloom.jpg
Some deserts are lush in the springtime. Go on to the next
section for climate for more on this.
http://www.lukemastin.com/diary/gallery_atacama.html
The Atacama desert, in Chile,
the driest place on Earth.
http://www.reefrainfrst.com/images/antarctica3.jpg
Believe it or not, Antarctica is the
only continent that is entirely a desert. Since a desert is defined as a place
with very little precipitation, frozen snow planes (with little snow actually
falling) do qualify as deserts.
As you can see, not all deserts are barren and dead. When
you classify the environment for your creature, keep in mind that not all
environments match the common conceptions of them. This allows for you to put
your imagination to work!
A good
technique to use is through actually drawing your landscape, even if you have
no artistic ability at all. Get the shapes down – where are the hills and
rocks? Are there rivers, lakes streams, or inland seas? What kind of trees are
there; what size are they? What is the vegetation like? Are there valleys,
fjords, mesas, canyons, deltas, hills, dunes, icebergs, mountains, holes,
cracks, reefs, waterfalls, lava floes, or glaciers? Draw them in! If you are less artistically
inclined, the least you can do is write about your environment. I'm more on the
artistic side myself, but, nonetheless, here's an example of a descriptive
paragraph. Remember, even though they aren't really part of nature, towns,
walls, bridges, towers, etc. can be added in here. Also, have residual signs of
the local creatures (if any, so far).
The trees in Arca
are so tall that the tops and their trunks cannot even be seen from mid level .When
one looks down, he sees nothing but shadows, and when he looks up, he sees
narrow rays of sunlight pricking through the criss-crossing
canopy like pinholes through a dark sheet .The trees are about 20 to 30 feet
thick in diameter. Their bark is rough and hewn, and there is evidence of claw
marks on the undersides of the branches. Dark, gunky
moss grows near the bottoms of the trees while jade green creepers with black
spots on their spade-shaped leaves grow towards the tops where they are
eventually lost to sight. In some places, there are slimy vines which entangle
branches and hang down from them. like rubbery hoses
or snakes. There is wind near the tree tops, but mostly the air is still and
heavy; there is a swamp nearby. One can smell the humid reek of the swamp in
the trees. There seems to be no end or beginning to the forest.
.
That was a
rough mock up of a descriptive paragraph you could write. A good exercise for
this is to get someone to read your paragraph and then draw about it. Then
you'll know what kind of mood and the basic fundamentals that your environment
has. Notice that I included the local shrubbery. You should at least include
three kinds of plants, if your environment harbors plants. Don't forget about
fungus! Mushrooms, films, and slimes can greatly contribute to your scene.
MAPS
To
consolidate your environments, you should consider drawing a geographical environmental
map, also called a topographic map. It basically shows where the features
(deserts, forests, canyons, etc.) are in your land. You can reference the books
by Brian Jacques if you need an example. His books often feature maps in the
beginning.
Use common
sense on maps. Arctic wastelands won't be in near the center of your imaginary
planet, nor will tropical forests be near the top. Here is a run down of the
basic areas that you can place on your map:
CARNIFEROUS FOREST:
Forests made of mostly pine trees. Usually found in northern regions or areas
of higher altitude. The vegetation isn't very thick and the topsoil is thin and
rocky.
DECIDUOUS FOREST: Forests made of
branching trees that shed their leaves in the fall. Usually found in
middle-temperate regions on sea-level land. The vegetation is thicker and the
topsoil is thick and rich.
TROPICAL RAINFOREST: Forests made of very tall trees with
leaves towards the tops of the trees but not many under. Wherever sunlight
comes through the leaves, vegetation grows. Lots of large fruit, leaves, and
nuts grow here. Very wet, and it rains often. The soil is matted with roots and
isn't very good for farming (once the forest is burned/torn down) NOTE: Jungles
are a type of rainforest where the vegetation is so thick that it's almost
impossible to work your way through without a machete (a large, swinging knife
made to cut vegetation)
DESERT: Hot deserts occur around the equator. Deserts
farther north (in the northern hemisphere) occur when a large, coastal mountain
range separates the desert from the sea. The desert will receive little
rainfall and usually has two seasons: the wet and the dry. The soil is sandy or
rocky and is usually very bad. With annual flooding of a water source, however,
the land can be farmed.
PRARIE: Large, grassy, flat areas located in the
mid-temperate regions. The soil is too poor to support large trees but it does
have expansive grasses. Usually, the poor soil doesn't allow much crop growth.
SAVANAH: Like prairies, but hotter. Found near the equator
and usually support grasses, trees adapted to the seasons (wet and dry)
TUNDRA: Cold ground found near the poles of the planet. The
soil is thin and might support small plants in the spring, but father north or
south, the ground has permafrost (it is frozen all times of the year) and very
little will grow. It will not harbor crops.
STEP FOUR: ASSEMBLING YOUR
ANIMAL
Now, you must decide what parts your animal has and how to
piece them together. Following is a mini-reference guide on parts and features
of animals and what they do.
EYES: Eyes see. It's
their job, but not all eyes see in the same way. Humans see very differently
than bees, and bees differently from hawks, and hawks
differently from owls. The eye can be found in many shapes, sizes, colors, but,
the most important feature of the eye that you should consider is the function.
Here is a sampling of the various functions and features of eyes:
NIGHT VISON: Nocturnal
animals (animals that are active mainly during night) or cave animals, (who
spend most of their lives in darkness), and deep sea creatures (who also never
see the light of day) usually possess the ability to see at night. Their eyes
are very large and striking. This largeness is for the amount of light that the
creature needs to collect. A small eye catches only a small amount of light
whereas a large eye can pick indistinct bits of light from the night and see as
if it were day. Owls' eyes are so large that they cannot turn in their sockets;
instead, the owl must turn his or her head to see to the side. Still, keep in
mind, no matter how large a creature's eyes are, no animal can see in complete
darkness.
POSITION: Most times,
eyes are on the head of the creature, near the brain where the information can
be processed. Predators, like wolves, will have their eyes faced forward on the
head so that when they're chasing their prey, they can see it readily. Prey,
like deer, has bulbous eyes on the sides of their heads. This allows them to
have a combination of forward and backwards vision, so that they can watch out
for predators. Most of their forward vision is full of their snouts. (I can't
stand it when a monster movie camera does a, “from the monster's point of view”
shot and there isn't any snout in the camera – even people have a sliver of
their nose in their line of sight)
TAPETUM: If you've
ever shone a flashlight at your cat when he or she is stalking around at night,
you have noticed that your pet's eyes shine brightly. This is the effect of a
special reflecting membrane at the back of the creature's eyes. This amplifies
the limited light that the eye receives, and, therefore, can help the animal
see in limited light.
PUPILS: The pupil is a
hole in the eye that allows light to enter the eye. The pupils can expand and
contract to control the amount of light that enters the eye. During the day,
when nocturnal animals are awake, they need to protect their sensitive eyes
from the huge amount of light. Circular pupils are common of daytime animals,
while slitted pupils are more common of night animals
because they're easier to open and close more quickly.
COLOR: If you go duck
hunting in blaze orange, you won't get very lucky. Go deer hunting in
camouflage and you're likely to get shot. Deer don't see color vision while
ducks do. Animals have color vision usually relating to selecting a mate
(hence, the male of a species being more colorful, usually), finding prey, and
finding flowers for nectar. Consider these things: what your animal eats, what
eats it, and how it finds a mate. These are the bases for success.
PURPOSE: Worms have no
eyes, but would they need them underground? Hawks need eyes to scope for the
miniscule movements of prey through leaves, trees, and grasses. The intensity
of the eye's function depends on the habits of your creature.
INSECTOID: Insect eyes
are like those multifaceted viewers you played with as a kid. They can be described
as being under a dome of television monitors, each showing a slightly different
angle of the same picture. Dragonflies, who hunt for mosquitoes, have huge eyes
and can see in almost all directions, even behind them.
EYELIDS: Swift note to
J. K. Rowling, author of the awesome Harry Potter series: Snakes do not wink,
blink, or do anything of the sort. They have no eyelids. When you “close” your
eyes, you are actually lowering an eyelid over your eye. This lid keeps the
surface of the eyeball moist and healthy (why you blink every few seconds) and
also blocks out unwanted light, disturbing sights, and intruding presences that
invade the mind's ability to concentrate. Some aquatic creatures have a second,
internal, clear eyelid. This acts like a window for the eye so that it can be
opened underwater.
EYELASHES: Camels have
great, thick eyelashes. This helps with the glare of the sun against desert
sand. Eyelashes simply keep foreign matter out of the eye of mammals and are
not found on any other type of creature.
COMMUNICATION: THE EYEBROW
The human eye is likened to a window to his or her soul.
Because humans are so social, their eyes, or more specifically, their eyebrow,
have developed many personalities: downslanted means
angry or sly, upslanted means worried or frightened,
relaxed means happy and content. The eye can show many emotions, and a
knowledge of these emotions will help your drawings considerably. The position
of the pupil in the smiling eye's lid can mean the difference between
authenticity and falsehood. When drawing from pictures, it is very important
that you use actual photographs and not illustrations. The casual observer
is usually misled. Horses, no matter how furious they get, cannot lower their
eyebrows. They simply don't have them. Cats, dogs, and all other creatures you'll
come across outside of monkeys do not show emotion like we do. It is okay,
however, to add eyebrows for artistic merit, but don't be fooled. Eyebrows were
developed, in theory, to keep the sweat from dripping into our eyes.
For more on eyes:
http://www.pbs.org/wgbh/nova/kalahari/nightvision.html
THE NOSE: Smell is a
more primal sense, mostly gone in humans but still relevant in the animal
kingdom. The sharp-nosed dog can sniff a fence post and know several things
about the last dog to “mark” it: the dog's gender, the time of the dog's
passing, whether the dog's in good health, how old the dog is, and many other
things still unknown to us. People use their nose as a sense of pleasure, as in
perfumes, and to sense danger, as in gas leaks.
HUNTING/DEFENSE: Wolves
use their noses to track down prey in the wilderness. They follow the fresh
scent laid down by recent deer rubbings and can follow the deer's trail for
miles. The deer, smelling the wolf on the wind, in turn, runs off. Staying
downwind, or, letting the wind pass the deer before it passes you, could
destroy the deer's defense, depending on the strength of the wind. Fish do not
have noses but some of them, for instance, sharks, do have electrical receptors
that can detect the biological signals of other living creatures. Also, sharks
can detect single drops of blood from great distances.
TERRITORY: Cats, when
rubbing their faces against your leg, aren't entirely welcoming you home:
they're marking you with something called the Jacobson's organ, a gland on the
roofs of their mouths. When other cats smell this, they'll know that the
fencepost, the bush, and you are their property, and it should not be crossed
by others of the same gender or the uninvited opposite without a confrontation.
Other forms of marking include scratching and urinating.
MATING: Males also can
smell when a female is in heat. During this time, he'll follow her smell and
enter her territory, sometimes with her protest, sometimes without.
RELATIONS: To make
sure that one bee isn't a member of a rival hive, worker bees smell other bees
to make sure that the unknown is part of their own hive. Also, when a mother
zebra gets separated from her baby, she can smell her baby to find it.
COMMUNICATION: Queen bees, termites, and ants relay orders to worker ants through
scent. These animals don't have noses, but they do have sensitive palps, which interpret the information like a nose would.
THE MOUTH/TEETH
The mouth can do several things, some not related to eating
at all, but a great majority of the mouth's use in creatures is to help digest
its food. Mechanical digestion, chewing in lay terms, is not available to all
creatures, due to the teeth. Animals are usually broken into three categories,
to which their mouths and teeth are related.
HERBIVORES: Herbivores
eat only organic material: plants, roots, leaves, maybe bark. Their teeth are
chiseled and flat for chewing. No herbivores have sharp teeth for defense, to
my knowledge.
Image of a horse skull:
http://www.zoology.ubc.ca/courses/bio204/horse.skull.jpg
This is the skull of a horse. Note the frontal, wedged,
grazing teeth followed by the back rows of flat chewing teeth.
OMNIVORES: Omnivores
eat both organic matter and meat. Their teeth usually are sharp in the front,
for biting and ripping off chunks, and flat in the back, for chewing. Birds,
related to dinosaurs, sometimes have placental teeth, (so much for the ‘rare as
a chicken's tooth) but have beaks to rip open oysters, swallow mice, and pluck
seeds from pods. Insects have pincers to aid in their efforts. Fish sometimes
have teeth; it depends on the type of fish.
Image of a human skull:
http://www.bartleby.com/107/Images/large/image188.gif
Humans have remnants of their canine teeth. The front teeth
are sharper while the molars (square teeth) are flat for chewing plant
material.
CARNIVORES: carnivores
eat meat exclusively. They do not chew very well. Cats' jaws can't move side to
side at all (the reason that cat food has small pieces). Predators such as the
crocodile rip off large chunks of prey with their sharp teeth and swallow the
pieces whole. Snakes can have large, hollow fangs (poisonous snakes) or rows of
backwards, jagged teeth (constrictors, snakes that coil around their prey and
suffocate it to death). The teeth are faced backwards to prevent the prey escaping.
Crocodile's teeth can snap down viciously to ensnare its
prey. They're all sharp. It is a common feature of sharp-toothed animals, like
crocodiles and sharks, to lose several teeth during each attack. They can
easily grow them again. Be careful here: don't give small animals ridiculously
large teeth, or they wouldn't be able to use them. An exception to this is the
deep sea anglerfish, which has the greatest difference in teeth proportion to
body size in the world.
OTHER TEETH
Venomous snakes deliver toxin through a set of hollow fangs
on the top of their jaws. Constricting snakes, however, have rows of backwards
teeth that discourage the prey from escaping its jaws. To escape a powerful
bite to the arm, one must shove their arm into the snake's mouth rather than
pull it out.
Of course, the most abundant animals on the planet don't
have teeth at all.
Example of an insect mouth:
http://insectzoo.msstate.edu/OrkinZoo/amazingArth.html
MANDIBLES: Instead of
teeth, insects use mandibles: a pair of pincer-like crescents that slant
inwards from the top of the insect's mouth and are used as grippers.
FANGS: Some spiders
have hollow fangs which deliver venom into their prey
MAXILLAE: Behind the
mandibles, insects may have a set of limb-like jaws called maxillae.
LABIUM AND TONGUE: The
labium dwells beneath the other sets of jaws, and the tongue inside the mouth
on some insects. For more on insect mouths (and insects in general) go to a
great source on insects and other animals:
http://www.earthlife.net/insects/anatomy.html
It also may be noted that some adult forms of insects, like
moths, don't have mouths at all (they live only to mate)
The insect mouth dissected:
http://www.hsu.edu/faculty/engmanj/bio2114/quizpics/insect/mouths1.jpg
BEAKS:
Each beak is suited to the type of food which the bird eats.
There are several types depending on the bird:
LONG POINTED: (herons) used to spear fish
HOOKED: (eagles) for catching prey
CROSSED AND HOOKED: for cracking nuts and seeds
DRILL: (woodpeckers) for hollowing out wood to make nests
and search for insects
LONG STRAW: (hummingbird) to drink nectar from flowers
LONG SCOOP: (pelicans) to scoop up fish
SHORT: (songbirds) for many purposes
http://www.troy.k12.ny.us/thsbiology/labs_online/home_labs/print_versions/bird_lab_home_printable.html
FISH MOUTHS:
http://www.meer.org/generalized-fish-body.htm
Fish have a great variety of mouths to consider, even moreso than birds. Some have teeth, some don't; some have
heavy jaws, and others have suckers for mouths.
MORE USES FOR MOUTHS:
COMMUNICATION: WHY CAN'T ANIMALS TALK? The most obvious, but
not the oldest, form of human communication became language many thousands of
years ago. It is theorized that humans began to use this oral system because of
the development of hands: since humans didn't have to carry things around in
their mouths anymore, their mouths shrank and their vocal chords developed in
accordance. This could be why most animals don't have such a distinct vocal
range. Chimpanzees, apes, and monkeys have languages that are difficult to
interpret, but simple in meaning. Simply put, these animals cannot talk because
their vocal chords and mouths do not function like ours. If they could, they
could be taught: Koko the gorilla knows over 3,000
American Sign Language signs. Parrots “talk”, but it doesn't involve their
beaks as much as their vocal chords. When they do talk, it is more of an
imitation than a sign of intelligence. Some species of birds have more than one
set of vocal chords: they can whistle two different trills at once. Be careful
about the ability of your animal to talk: snakes are not even close to the
capacity for speech.
HUNTING: Saber tooth
cats obviously used their colossal fang-like teeth for hunting. The teeth would
puncture the animal's sides and help bring it down. Venomous snakes have hollow
fangs which pump venom into the bloodstreams of their prey. A snap of a
crocodile's mouth can render a leg, an arm, or an entire torso useless, aiding
in the prey's capture. Hunting spiders also snatch their prey with pincers and
crush them to death.
TASTE: Taste is
related to smell to a great degree. If you've ever smelled apple pie baking in
the oven and then imagined the taste on your tongue, you'll believe it. Taste
plays a larger role in insects' lives. They use it for communication. Also,
taste tells animals whether something is good to eat or may be hazardous. Taste
can be used for pleasure, obviously: obesity is a self-destructive, unhealthy
habit, but humans do it anyway, for the sake of tasting their favorite foods.
Food is a big industry, and lack of it produces dire situations.
BONDING: Nothing is tenderer
than a well-placed kiss in the plot-line. Apparently, humans are not alone in
this regard. Apes and monkey species have been seen performing similar behavior.
Also, there's that other activity that humans use their mouths for, which I
won't touch on. Human-like creatures might or not might kiss according to what
you want, but other types of animals, it could be a stretch. Maybe some other
gesture could hold the same show of affection.
STORAGE: Some rodents have pockets in their cheeks that
allow them to store food temporarily
TONGUE: Tongues are
the only muscle in our bodies connected at one end. Tongues are used for taste
and to help strip branches from leaves. Giraffes' tongues are black to prevent
them from sunburn. Another use for tongues is food: several species of reptile
and amphibian ensnare insect or smaller prey with their sticky tongues.
Anteaters have long, extended faces and sticky tongues to get ants out from anthills.
ANTENNAE: Some insects
have long, ropelike antennae. These can act as noses, ears, or eyes for
insects, as they sense vibration, detect smells, and can feel like fingers
EARS: Ears interpret
sound waves (vibrations) and usually accompany the eyes in taking in the
information around them. Most land-going mammals have ear funnels (ears visible
from the outside) while sea mammals and other types of creatures do not. Their
ears are located inside their head and sound reaches these ears through an
indistinct hole. (Note: Horned owls' ears are not related to the tufts of
feathers on their heads) Fish do not have ears at all; fish have what's called
a lateral line. The line across the fish's side can detect vibrations within
the water, warning it of danger or alerting it of prey. Insects have a similar
system of vibration detection: with the sensitive hairs all over their body.
HUNTING/DEFENSE: The
most notable feature of a rabbit's head is those large ears. Rabbits can hear
tiny sounds from great distances because of the acoustic effect of their ears.
The funnel shape and the hair in the ears act for the ear like the tapetum does for the eye: they resonate and amplify sound
waves for the animal to hear it. Therefore, predators, like wild cats, have big
ears to help stalk their prey, while their prey, like deer, have huge ears to
hear the cats stalking them. These ears have the ability to swivel, like
satellite dishes. Hunting birds have great hearing for the detection of prey as
well, although their ears aren't visible. Other creatures rely more on
vibration to detect the presence of predator or prey.
COMMUNICATION: The
ears and eyes on mammals can interact for communication. When a cat puts back
his or her ears, it's usually a sign that the cat is agitated or frightened. Up
and swiveling, and the cat is alert. Cats use these signals for social
communication. Dogs, deer, and other mammals use this system too.
NOTE ON POINTED EARS: You all have seen renditions of
the Tolkein elf. This is just my theory, but I
suspect they became pointed for the elves to push their long hair behind, and
out of their eyes.
TOUCH: The fourth
sense is the most used sense every day. The ability of touch allows you to hold
an egg without crushing it and allows a worm to mow its way through the earth.
FOOD: Many cave and
undersea creatures with a low benefit of sight use touch to find their prey. It
is as simple as feeling out what it is, and then eating it.
COMMUNICATION: Touch
is a vital element of bonding. Young deer rub against their mothers to
strengthen their relationships, and therefore, increase their chances for
survival.
HORNS: horns are
ornaments on a creature's head that are used for several purposes. Rhinos have
a singular horn (well, it's actually not a horn: it's made out of a
fingernail-like material while real horn is bone), antelope have pairs.
Triceratops had a great set of three horns mounted on an armored frill around
its neck.
DEFENSE: Horns are
rarely used for offense, unless it's between members of the same species over
territory, food, or female debates. Curved and pointed horns, like deers', can drive off predators like wolves. To use
sideways horns, the animal will swing to the side more, whereas singular horns
influence the animal's forward movement.
MATING: Male deer
rattle their horns when they're looking for females to mate with. This is also
a territorial display to other males
AGE: the number of
points on horns and the horns' size usually allows the observer to calculate
the animal's age
DEVELOPMENT: Young
animals might have stumps for horns or none at all. As they grow older, their
horns grow larger, or have more points, especially on males. In spring, for
deer, their antlers are covered with fine fuzz. By fall, their antlers are
fully developed and they are ready to fence other males for females.
ORNAMENTS: Humans make
everything from horns. From jewelry to piano keys, we can't seem to get enough.
Intelligent members of your animal species might craft horns into tools,
jewelry, artwork, or other things. The same thing goes for bones, skin, and
hair.
MAGIC?: Unicorns have magical
horns, and a creation of mine has electrical. They can be used as an animal's
staff or wand, in a fantasy sense.
HANDS: We use our
hands so much every day that we don't even realize it. The use of fingers and
an opposable thumb isn't exclusive to intelligent beings, but it has been their
mark – thumbs are used to create tools, to hold young, to build empires. Hands
remain the symbols of intelligence, kindness, and power.
BUILDING/MAKING: Try
drawing a picture without your hands. Difficult, no?
Hands are used for making tools, building shelters, knitting fabric, and several
other mechanical functions, such as turning doorknobs. Your creatures won't
build structures with doorknobs if they have no hands to open them; the same
goes for spoons, knives, forks, pens, paintbrushes, toothbrushes, hairbrushes,
combs, etc. Common sense, but you'd be surprised. Also, if the creatures have
long claws, do you think that they'd develop a skill for playing the piano?
Think here.
COMMUNICATION: Give an
American a thumbs up, they'd smile at you. Give one somewhere else, and you
might get in trouble. Keep in mind the hand signals that can be employed. In America,
people clap to applaud people. In France,
clapping means that you dislike the performer; you should whistle. In some
places, you point with your chin. Pointing at people with your finger is still
considered rude. The middle finger gesture, of course, is much ruder. A pat on
the head here signifies satisfaction, but one in the Middle East
might be an offense. It all depends on you, the writer, as what you wish to
show. Holding hands is a well-known show if affection. It's a simple drawing
rule that hands should be given as much attention to as the face,
and it goes for writing too. Besides our face, they're our most successful
tools in communication. What a difference a clenched fist makes in an otherwise
placid portrait!
WINGS: Wings,
obviously, allow creatures to fly. Only mammals, birds, and insects have true
flight wings, but pterodactyls had them, which in turn would allow reptiles
flight as well. Keep in mind the requirements for flight: the wings MUST be
large enough for flight (there is no way that Shrek's
dragoness would ever attain 2 inches off the ground in the real world), the
creature must be light enough for flight, (hollow bones allow this, but bones
like this are usually fragile, no 2 ton dragons here), the creature must be
aerodynamic, and the creature must have enough energy to sustain flight. Insects
were the first on the planet to sustain flight. They have up to two pairs of
wings, and some are only sustained during their adult form of life.
FLAPPING: Try this:
take two sheets of 5' by 3' posterboard, tape them under your arms and flap
them up and down as fast as you can. Then, tape two sheets of looseleaf paper the same way and flap again. You may look stupid,
but you'll learn this: the larger the wings, the slower they'll flap. While you
can hardly see a hummingbird's wings as they zip around, an eagle's wings stand
out as they soar.
CLAWS: Claws can be
anything from menacing hooks to stubby fingernails and can be used to show
class or to take down prey.
HUNTING/DEFENSE: Cats
own the most advanced claws in the animal world. Cats' claws are retractable;
they can retract into sheathes set into slits in their paws. Cheetahs have
special claws which enable their incredible speed: they have large,
un-retractable dog-like claws which help them grip the dirt while they run like
tread shoes, preventing slipping. When one runs up to prey, such as a gazelle,
he or she expands his or her dewclaws, a set of smaller claws behind the main
set, and sinks them into the flanks of the animal to bring it down. Defense implications
for claws are obvious. Large bears can take off your head with just one of
their massive claws. Domestic cat claws, while much less dangerous, still make
for a painful encounter.
GRIP: As I said
before, dog-like claws grip the ground to prevent sliding.
FINGERNAILS:
Fingernails work sort of like a gripping tool for human-like creatures. They're
flimsy, but they can be used to scratch and scrape, and they must be cut. Peter
Jackson, director of Tolkein's Lord of the Rings (a
great watch; I recommend it: all of Jackson's
creatures have adaptations) imagined the cave troll's nails for a different
use: they were thick and heavy, and grew over the end of the finger. This would
help the troll dig holes for hibernation underground. Key details like this
transform the creature from a child's dream to a writer's reality. The length
of fingernails and their color have been used as signs of social rank. Lords
and Ladies grew their nails long because it showed that they didn't have to
toil in the fields like the unfortunate rest. Fingernails can also be painted
to signify similar status.
SHOVELS: Like the
Troll's fingernails, the mole's shovel-like claws, back and front feet, assist
it in digging tunnels
FEET: Not a lot of
walking is done without feet. Snakes and worms do fine without them, but if you
live on land, you'll probably want a pair or two.
LOCOMOTION: Armed with
claws, feet make weapons, but their main purpose is for locomotion (moving
around). The type of foot varies in accordance to what your animal eats, where
it walks, hangs, or perches. All animals move differently. Spiders strut,
horses gallop, and fish swim. To get a sense on how your animal moves, it helps
to watch a similar animal run, swim, or fly. Be aware that lions run
differently than Chihuahuas, and
whales swim differently than fish. (a note on that:
whales move their tails up and down while fish move them from side to side) Locomotion
is also the greatest source of mood. (more on this
later)
TYPES OF FEET:
HOOVES: hooves are the
signifying element of an herbivore. Horses, goats, deer, antelope, cows, pigs,
and sheep are all hoofed animals. Hooves are made of a fingernail like material
that grows like fingernails do. Horse hooves need to be trimmed just like
fingernails do (Note: not all horse hooves are black. I've seen pink hooves, or
pink with black stripes). Hooves once signified animals not fit for eating: if
an animal's hooves were clefted, then it couldn't be
eaten in ancient Israel.
Clefted hooves are useful for animals that live among
cliffs and ravines. Imagine climbing a brick wall: Would you rather have bricks
strapped to your feet or climbing shoes? The cleft in the hoof acts like a
climbing shoe; it allows the animal's foot to bend over knobs in the rock to
give it greater stability. Unicorns are known to have clefted
hooves, but I truly can't say why. Normal hooves, like horses', are solid and
better for running over large, flat expanses like prairies.
PAWS: Mammals are the
only creatures with paws. Paws are great, flexible feet; the sneakers of the
animal world. Cats, dogs, and bears have different paws than mice, skunks, and
weasels. Cat's paws are thick, hairy, padded toes that leave distinguished
tracks and also can be utterly silent. Some paws, especially rear paws, are
extended on certain animals, like rabbits. Don't forget tracks in the snow of
your stories: they could give an aura of mystery to an otherwise lifeless
arctic wasteland. Large paws help animals move over snow and sand.
CLAWS: Claws, not in
the sense of cat claws, but in the sense of turtle and crocodile feet once were
used in a more predatory sense (the dinosaurs), but now are used more to grip
the dirt during locomotion. Reptiles being smaller now, they usually will use
their mouths and tongues for hunting than their claws.
TALONS: Talons, bird
claws, are used to grip prey and to perch on tree limbs. A birds' legs are
covered with scales; remnants of the bird's dinosaur past.
FINS: Not exactly
feet, not really hands, fins are flaps that are moved for locomotion on fish
and aquatic animals. Fins come in several varieties, and some are transparent.
Look at pictures of fish when arranging your fins; some combinations wouldn't
allow a fish to swim smoothly. The tail on a fish is unique to the species: the
tails can be forked, scooped, rounded, squared, arrow shaped, and pointed. Some
fins are soft, and some have bone structure underneath. The bony ones may have
spines with webbing between that protects the fish. To make the fish relax
these spines, the fish can be flipped around and juggled through the air.
SUCKERS: Octopi,
squids, and cuttlefish all have suckers. They are ringed structures of muscle
that are ridged with teeth. They are used to clutch onto prey underwater. Home have hooks in them, and others lack hooks.
FEET: Humans have
feet, surprise, surprise. Giraffe and camel feet are
similar to ours in the way that they're padded. Camel feet allow them to move
over sand; large feet can act like snowshoes for large arctic creatures.
BODY COVERINGS: These
define the type of animal you have and relate closely to the environment
HAIR: Mammals are, for
he most part, covered with hair. Hair is a great insulator that can keep
animals warm in cold weather. Usually, mammals will have two coats of hair: an under
layer of fine, warm hairs and an outer layer of guard hairs. Hair also sheds in
the spring and re-grows for winter. Some animals grow a white coat when winter
comes to help them become camouflaged in the snow.
SKIN: Skin is the
covering below hair. The color depends on the sun: near the equator, the skin
shall appear darker to compensate with the stronger sun. Up north, skin will be
fairer. Amphibians also have skin. They breathe through their skin, so their
skin must be kept moist at all times, or the creature will die.
SCALES: Scales appear
on reptiles, bird legs, and fish. Snakes have to shed their skin periodically,
and when they do they become venerable and need to drink lots of water. Some
scales, for added protection, have spines on the end of them. Scales, while
good armor protection, do not insulate heat, so reptiles are cold blooded and
rely on the sun for warmth. This is why you won't find ice dragons without some
kind of magic involved. In writing, have animals sunning themselves in view of
the hero.
FEATHERS: Feathers are
good insulators as well. They also allow most birds flight, due to their hollow
and aerodynamic nature. Some feathers are brilliantly colored on males to
attract females while others are drab for camouflage. If you remove a pinion
feather from a bird's wing, the bird shall no longer be able to fly.
EXOSKELETON: Insects
have a brittle shell of amazing tenacity. Their exoskeleton, in combination
with their tiny size allows them to do wondrous things. Cockroaches can fall
off of their equivalent of an Empire State
Building and can walk away
unscathed. They can even get run over by a tank tread, and they won't be
harmed. These shells don't grow – they need to be shed and replaced
periodically.
OTHER PROCESSES:
METAMORPHASIS: Some insects
aren't hatched looking like their parents. Often, insects will go through a
larval stage where they resemble a maggoty, wormlike thing. They'll spend this
time eating and sleeping until the maggot eventually develops into an adult
form. Butterflies begin their live as caterpillars. Later, they spin a cocoon
and emerge as adults. Frogs hatch from their eggs as tadpoles, a spheroid head
followed by a spade-like tail. These don't go through any hibernation phase;
they grow legs, lose their tails, and grow into adult frogs. Large, disgusting,
pulsating cocoons wrapped in silk are better (and more original) additions to dreary
dungeons than rotten skeletons or spider webs, in my opinion.
ECOLOCATION: Dolphins
have a melon-shaped lump on their heads which is the center of echolocation.
This system is like radar: the animal sends out clicks, the clicks resonate off
of rocks, prey, etc. and the waves bounce back to the creature, who reads them.
This is useful to whales, dolphins, and bats.
RESPIRATION: All animals
take in oxygen and produce waste gasses which include carbon dioxide. In other
words, animals breathe. Mammals and reptiles breathe through their mouths and
noses. Since it takes a lot of air to keep mammals to maintain their body
temperature and do other internal processes, mammals can't hold their breaths
underwater for as long as reptiles can. (Sperm whales, who eat the elusive
giant squid on the bottom of the ocean, are the champions at breath holding.
They can hold their breath for an hour) Reptiles can slow down their internal
processes so that they can remain underwater for hours at a time. Fish, of
course, spend all of their time in the water. They use ribbed structures called
gills to breathe. Water is pumped through the gills and the oxygen is drawn
from it. Underwater invertebrates (squid, mollusks) also have this. (Squid have
three hearts: one to pump blood to the body and the other two for each gill) Animals
that spend half of their lives in the water, amphibians, breathe through their
porous skin. Frogs, who use metamorphosis to turn from tadpoles into frogs,
start out with gills but grow lungs later.
STEP FIVE: DEFENSE AND
OFFENSE
How does the animal attack prey and defend itself from
predators?
METHODS OF KILLING
While humans are terribly clever in devising methods of
killing, the animal kingdom has its own methods for ending lives. Instead of
just having animals attack with claws and teeth, expand your horizons with
these examples from the animal world.
VENOM: Venom is
usually inflicted through the use of hollow fangs, through touching the
venomous tendrils of a jellyfish, through a lizard's bite or through the bite
of an octopus. There are two types of venom: hemotoxin,
and neurotoxin. Hemotoxin attacks the flesh of the
victim like an acid. After inflicted with venom, the afflicted area swells
enormously, (for example: a knee would grow to the size of a
volleyball), the muscles would swell and expand until they burst through
the skin. To counter this swelling, after anti-venom is administered, the
afflicted area has to be cut and laid open so the muscles have room to swell
and reside. This can take a week or two. The blood loses ability to clot, and
therefore, the victim will bleed more profusely. This toxin tends to be slower
than neurotoxin, which is much more deadly. Neurotoxin attacks the nervous
system and severs links from the nerves to the muscles. Soon after infliction
with neurotoxin, paralysis spreads through the body. This venom can be felt by
the victim in a burning sensation that spreads through the body via the blood
stream. In about 2 hours, the venom reaches the brain and the heart, and death
follows. Death can be avoided by the administration of antivenom.
(Note: there are two types of snake strikes. Cobras raise their heads and allow
their opens mouths to fall on the prey while other snakes launch their heads
forward. Once biting, snakes will chew into the flesh of their victims to
ensure the venom reaches its destination)
Anatomy of a Snakebite, The Discovery Channel,
July 8, 2004
SUFFOCATION/STOPPING THE
HEART: Boas are strong snakes that inflict this type of death on their
prey. The snake will strike its prey with a mouthful of backwards hooked teeth
and the long coils will wind around the prey, slowly crushing inwards every
time the prey exhales. Remember – the eyes of the prey will bulge out, as if
they might rupture. In a few minutes an influx of fluids will rush to the head,
breath will stop, blood pressure rises, the ribs collapse, and after that, the
prey's heart will stop. Then the boa releases its prey and consumes it whole. 4
tons of pressure can kill a human; at 2 tons of pressure, humans can still
breathe.
DROWNING: Crocodiles,
while owning a fearsome set of teeth, need a little more help when taking down
a fully-grown bucking zebra. Therefore, the water dwelling creature will seize
the land-dwelling zebra and will hold it under the water until it drowns. Then
it can be eaten.
ELECTRICITY: Using
biological energy in the form of a shock, electric eels can stop the hearts of
(or stun) their prey and anything else that molests them.
DROPPING: Clams have
developed thick shells to protect their soft, inner body. To counter this,
seagulls snatch them from the ground and fly them high above the rocks. Then,
they drop the clam, and the clam will smash open. The seagull then flies down
and picks the soft flesh from the crushed remnants of the shell.
ENSNARING: Spiders can
create a sticky, string like structure that can ensnare insects and small
animals. Some spiders weave these into webs, which hang like hard to see nets
that snatch insects up mid air. Other spiders shoot the web at their prey. Some
spiders dig holes in the ground, line the holes with web, and ambush their
prey. Some spiders even dangle a strand of web down and “fish” for passing
insects. Others weave a net between their front pincers, creep up on insects,
and ensnare them in the net like a butterfly hunter.
BLOOD LOSS: This is
the most obvious method of killing. An animal with teeth, spikes, or claws will
rip open the flesh of a creature and too much blood will leak out. Blood
pressure drops and the victim dies. The most vulnerable blood passage place is
the middle front of the neck and the area just below right and left to the
neck.
SPINAL CHORD DAMAGE:
The spinal chord controls actions of the heart and breathing. Excess damage to
this (where the head meets the neck from the back) will damage these areas and
could cause death.
SPITTING: A species of
fish in the Amazon spits water on insects on the surface to make them fall into
the water where it can eat them. Spitting spiders hack up a
toxic glue that entangles an insect's legs so that the spider can attack
it
BAIT: Anglerfish use
the bioluminescent lights on the end of their stalks to attract fish.
METHODS OF DEFENSE
In the various structures I covered, I touched on defense.
Here they are in another context with some more.
SPINES/SPIKES:
Porcupines have terrific spines on their back which can stick into other
creatures' flesh and hook there. (No, porcupines cannot shoot their spines like
the legend suggests, but it might be a good idea for your creature to!) The spines can fall out and be re-grown. A
hedgehog's spikes, however, do not remove. To overcome the spikes, predators
flick the animal on its back and will try to gore its belly. Hedgehogs roll up
in a ball to protect themselves.
SHELLS: Turtles grow
their own touch, protective shells. The shells cannot separate from the turtle.
If threatened, the turtle will retract its head and legs into the shell for
protection. Hermit crabs infiltrate the abandoned shells of other creatures and
use them for defense. Only their head and legs emerge. When threatened, they
retreat into the shell.
MARKINGS: Some animals
have adaptations which let them blend in with their environment. For some,
their natural colors match the environment – like brown moths that blend in
next to bark.
Other creatures actually look like the environment they live
in: stick bugs look exactly like twigs and are very difficult to find. Other
mimicked items: leaves, bird feces, seaweed, and coral.
Other animals have marking that don't blend in with the
environment, but do confuse predators. Four eyes butterfly fish and some moths
have large white and black spots on their bodies. These spots mimic eyes. These
“eyes” confuse the predators into wondering which way the animal faces. (When
walking through a jungle with tigers used to eating humans, natives wore masks
on the backs of their head to prevent the tiger's attack) Some animals mimic the
colorations of other animals. Some snakes, for example, have patterns of
venomous snakes on their backs but have no venom of their own. Finally, some
animals, such as chameleons, can change the color of their skin to match the
environment. Although this works very well, you won't find any animals that can
match Randall Bogg's talents from the movie Monster's
Inc. (He was able to totally vanish)
CLAWS/HORNS/TEETH:
obvious implications
DETACHABLE LIMBS/REGENERATION:
Lizards have the infamous ability to shed their tails when some predator like a
hawk (or a curious child) grabs them by it. The tail regrows
easily. Crocodiles also have the amazing ability to stop bloodflow
to an area of their body. So, if a creature's limb or a piece of its jaw gets
ripped off in a fight, it can live on perfectly fine and will not bleed to
death.
SMELL: some insects
and mammals emit a musky, terrible odor to ward off predators
COLORATION: poisonous
dart frogs are brightly colored to warn other animals of their toxic skin
SPRAYING: Cobras don't spit:
a muscle contraction in their jaws launches the venom into the eyes of the
attacker. A species of lizard squirts blood from its eyes to confuse
predators
EXPLOSION: Types of
ants explode to protect their colonies
http://ut.essortment.com/animaldefense_rbbc.htm
BOTH DEFENSE AND OFFENSE:
STINGING/BITING:
Scorpions and insects often sting and bite their prey, injecting venom, but
this can also be used defensively.
STEP 6: ANIMAL BEHAVIORS
Animal behavior allows the animal to survive. Categorize
your animal's habits.
HABITS:
SLEEPING: You may
think that all animals sleep, but ants, in fact, do not. They work until they
die, and are easily replaced within the network of the anthill. If your animal
sleeps during the day, it is nocturnal, and probably has large eyes,
echolocation, or something else to compensate for the lack of light. Daytime
animals will have smaller eyes and no specific adaptations to the amount of
light.
SHELTER: Animals in
the bleakest of places need some kind of shelter to survive in. (excluding deep
sea animals, who might never see land or the sea floor in their lifetimes.
Their bodies are squishy and soft, because they've never come in contact with a
solid object) Shelter is anything that protects the animal from the outside
world and the environment. Smaller reptiles, mammals, and insects hide under
leaf litter and under logs and other things that hide them. Grasses serve the
same purpose. Fish on the coral reef often hide in nooks and crannies.
Clownfish hide among the stinging psuedopods of
anemones, being immune to their sting. Birds hide in trees, (pine trees in the
winter, obviously) and sometimes build large, elaborate nests. Animals live
everywhere: in the cracks between rocks, in holes in the ground, inside of dead
trees, inside dens, inside people's homes, underwater, in other creatures'
shells, in tented webs, between trees, in herds, schools, and flocks, below
ice, in caves, in cacti and virtually everywhere. Use your imagination for this
one.
ANIMAL GROUPINGS: One
form of protection animals have is to group together. Zebras' markings confuse
predators because of the herd. When a herd of zebras runs,
the members' stripes blend together and it's hard to make any one of them out
to strike down. Fish group together in a way that makes them look like a
very large, silvery fish to scare off predators. Animals like wolves form packs to make
survival easier and to allow hunting. This is the usual structure of the packs:
an alpha male and his mate, the alpha female, various other females and younger
males, and, finally, the lowest ranked wolf in the group, who often is left
behind babysitting while the others run off and hunt. When males get older,
they will either challenge the alpha male for control of the pack, or will run
away and try to star their own packs. Lions have prides like this, but males
are less accepted. If another male challenges and then defeats the alpha male
of a pack of mostly female lions with young, the new male will kill off all of
the old male's young so that the females can then have
his young. Colonized hive animals, like ants, termites, and bees, are born in
different castes. Some ants are worker ants, some are soldiers, and others are
breeders. The same species of animal may look very different according to its
job. Worker bees are always sterile females. (so much
for the Honey Nut Cheerios Bee: all males continuously mate with the queen) Some
animals only come together to mate and may form huge groups of males and
females. For more on how animals
congregate, see “MATING”
HIBERNATION: To
survive winter or the dry season, some animals go into long periods of sleep
that can last for many months. Bears stock up on as much fat as they can and
sleep away the winter months deep within a den. Frogs bury themselves in mud to
avoid the dry season.
MIGRATION: Animals
migrate according to instinct and season. Animals use lunar and solar cycles to
determine where and when they go. Some animals go to breed and others go to
avoid winter or the dry season. Animals usually not seen together could clump
in massive hoards.
FORAGING: Herbivores
and omnivores search for edible plants within their wilderness. Ants, finding a
source of food, leave scent trails for other ants to follow to help bring food
back to the ant hill.
SCAVANGING:
Scavengers, such as vultures and hyenas, sometimes, search out for meat that
other animals have killed. They'll either drive off the hunter or wait until
the hunter is finished for a bite. Other animals, like remora, follow larger
creatures for a chance at their feasts.
HARVESTING: Few
animals actually conserve what they eat. More intelligent animals (in a fantasy
sense) could just eat certain parts or percentages of plants to ensure that the
plants will grow into a renewable food source. Sentient animals (animals with
wills and reason) could grow crops of their own.
HUNTING: Animals obviously look for prey to eat and
this consumes their lives. Shrews cannot go for several hours without eating
whereas snakes can eat once a year and be content. Predators will not hunt
other predators. This has to do with trophic levels. Very simply put, predators
don't get much energy from other predators' meat.
AMBUSHING: A hunting
method: predators lie in wait for prey to pass by and surprise the prey. Some
camouflaged fish in wait can strike so fast that it looks like their prey
simply vanished; it takes thousandths of a second for the strike to occur. (The
sargassum fish is one of these; it also has
prehensile fingers to creep through the coral)
HEATING/EATING: Reptiles
and amphibians cannot create their own heat, so they must use the sun. During
the day, they'll creep up onto sunny rocks, flat expanses, and, of course,
heated black top highways. The sun warms their blood for them. Because they don't
have to make their own heat, they don't have to eat much food to keep them
going. (There goes the image of the gluttonous dragon) Some snakes will only
eat once or twice a year. Mammals and birds, on the other hand, must make their
own heat – they must eat much more. Birds have to eat massive amounts to
survive.
MATING: Some pairs
stick together and mate for life, Some males have groups of females allotted to
him like property, and other animals only meet up when its time to mate. Some
female insects, like black window spiders and praying mantises, will eat the
male after mating to nourish the future eggs. My favorite animal, the deep sea
angler fish, has one of the strangest male female relations in the animal
kingdom: since the ocean is pretty big, a male angler fish (who is tiny and
looks nothing like the huge, toothed, fishing-light female) meeting up with a
female angler fish who is ready to be fertilized (they have internal
fertilization) is a rare, rare occurrence. To fix this, upon a male's first
meeting a female, he will bite her beside her fin. His latch-like teeth catch
into her flesh and he grows onto the side of her body, becoming, in essence, a
part of her. Eventually, her blood flows through him and he is fed and
protected for life. In turn, she can get fertilized whenever she is ready.
(Talk about a faithful man!) It is noted that while some animals have mates for
life, they still may stray and mate with others behind their mate's back.
Anglerfish are some of the few who are truly trustworthy.
BUILDING NESTS: Eggs,
while allowing animals to move onto dry land, are also very fragile and need
housing. Birds can build anything from a simple hoop to a tree-housed size
condominium. Hanging baskets, holes in tree trunks, and shallow pits can all
serve as nests. Humans also build houses for birds – something to consider
adding into your rural town areas. For
several types of bird nests you can build off of, go here:
http://www.biology.eku.edu/RITCHISO/birdnests.html
DEFENDING TERRITORY: Just
as you wouldn't want strangers barging into your house, animals are very
possessive of territory. Access to large plots of land ensures great
privileges: prey, shelter, and the local females. (Females don't have free run
through all territories: a male crocodile will kill females more than not)
GIVING BIRTH/EGGS: Reptiles,
birds, amphibians, fish, insects and two species of mammals all lay eggs. Eggs
must be kept at a certain temperature for them to survive, and often a bird
will sit on her eggs to keep them warm. (the male can
help in this regard, but he is often off finding food) Reptiles don't insulate
their eggs in this way, but crocodile females will defend their nest site
vigorously. (If something, a heron for example, got hold of the eggs and
smashed them all, she'd guard the nest site anyway, from instinct) Some
reptiles, like seaturtles, will only climb onto land
when they must lay eggs. They bury the eggs in the sand and then leave, never
seeing the eggs again. Young reptiles have a very low survival rate: 1 in 1000
baby crocodiles survive into adulthood, but the number of eggs laid balances
this out. Fish and other aquatic invertebrates have a different method: the
female will lay eggs and the male passes over them, fertilizing them. Then, the
female will viciously guard the eggs until either they hatch or she dies and
they can have her as their first meal. Rabbits have a unique adaptation: since
bunnies multiply so quickly, sometimes having babies wouldn't benefit the
mother because of famine, drought, etc. so her body can reabsorb the babies and
break them down into protein which she digests like normal food. Under extreme
circumstances, parents can eat their young, but it's not common.
RAISING YOUNG:
Mammals, birds, dinosaurs, snakes, and crocodiles raise young. Mammals, having
to be born, are the slowest developing animals. Just think about humans, who
take many more years to mature than say a gazelle. Raising
young for mammals involves nursing/feeding, guarding, and teaching the young
ones how to hunt, forage, and find foods suitable for eating. Born hairless,
blind, and deaf for the most part, mammal mothers must protect their young
until they can fend for themselves. Bats have developed a special adaptation:
the young bat clings onto its mother's side and can nurse out of her armpit
while she's in flight. Birds, while not having the ability to nurse young,
prepare food for their young: when born, birds can be covered with soft fuzz or
can be totally blind and featherless. Mother (or father) birds actually digest
the food for their young ones and then feed them the mash. In taking care of
the young ones, some birds alternate: a male sits on the nest while the female
goes out and get food for herself. Then, after the
hatchlings are born, they both take turns in feeding and attending to the young
ones. Perhaps the reason that dinosaurs were so successful was in the fact that
they cared for their young. Mother tyrannosaurs would feed, protect, and teach
their young just the way that a wolf might today. Some snakes, which give birth
to live young, also take protect the hatchlings. At the first sign of danger,
the hatchlings wriggle into their mother's mouth where she can escape from
harm. Mother crocs will also protect their young for awhile, a characteristic
derived from the time of the dinosaurs.
DOMESTICATION: Animals
that are raised by humans or have calmer temperaments can be domesticated to
help humans out. Cattle, horses, pigs, sheep, dogs, cats, and other farm
animals and pets can be bred for their tamer qualities. Horses and dogs in
particular are bred for certain qualities: temperament, strength, disease
resistance, coloration, etc. Race horse owners look for a ferocity in horses
that they can use on the race track. Horses are born with skittishness in them,
and usually to bring it out, owners must “break” the horse, or give it a show
of dominance. It can be interpreted as anything from a stern display to a
vicious beating. Studs and dames (males and females used for breeding) can be
bought and sold for these purposes. Cows, pigs, and sheep, on the other hand,
are bred for food production, good meat, and obedience.
GUARDING TREASURE: No
animal naturally guards anything besides territory, females, eggs, or others of
its species, so guarding a particular object is a bit of a stretch, but can be
considered in all magical purposes – even so, some sharp-eyed birds, such as
crows and ravens, and tricky mammals like the raccoon, covet shiny objects like
bits of glass or metal. Throwing aside this conviction, most guardian animals
will guard either against their own wills by some magical means or because
they've been tricked somehow. Only intelligent or semi-intelligent animals
place great value on things that don't influence their survival. Depending on
the nature of the spellcaster, the animal, or the
treasure, the animal will act in different ways. Some animals can be pulled
from hibernation at the dislodging of an object; some silently stalk the hero
until they make a move towards it. Packs of animals may fight over possession
of the object if it holds some psychic or mind-controlling aura. The
possibilities here and rooted moreso in your
imagination than in ecology, so feel free to express your creativity in this
area.
STEP SEVEN: REACTIONS
TYPES OF REACTIONS TO HUMANS
AND OTHER ANIMALS:
All animals react to stimuli, and the most important ones in
your story will be the characters encountering them. Take a look at this list
and categorize your animal's reactions. The more lax it is, the more it will be
seen; the less, more rare (leaving out population density, of course) By the way, I'm using humans for the examples, but it can be
anything you like
VERY FRIENDLY: Approaches people on sight and examines them
closely, looking for food or affection
FRIENDLY: Comes when called or when food is present and acts
positively with the humans
SOMEWHAT FRIENDLY: This animal will observe people for a
minute, and then come forward for interaction
VERY IGNORANT: The animal doesn't care what passes it by and
won't respond to anything, even pain or discomfort (Opossums do this, making
them easy prey)
IGNORANT: The creature will go about its business until someone
causes it pain or discomfort, which is when it will leave
IGNORANT UNTIL BOTHERED: If touched by someone, the animal
will walk calmly away
SOMEWHAT IGNORANT: The animal senses the people, but doesn't
react until they are a certain distance from it (10 feet, 50 feet, etc.)
SHY: Upon sensing a human, the animal will watch the human
until the human leaves
VERY SHY: The animal leaves on sensing a human
EXTREMELY SHY: The animal runs helter-skelter or dives in a
hole on smelling, hearing, or seeing a human
DEFENSIVE: The animal will watch a human and might give some
warning: bare its teeth, rattle its tail, etc. However,
if approached, the animal will flee
SOMEWHAT AGGRESSIVE: This animal might snarl or snap when
provoked
AGGRESSIVE: The animal will go into defensive mode on sight
of a human (usually when the animal has young to defend) and might charge if
provoked
VERY AGGRESSIVE: Upon sensing a human, the animal will seek
out the person and drive the person to the edge of its territory
EXTREMELY AGGRESSIVE: Upon sensing a human, the animal will
run the human down until either the human escapes or either human or creature is
killed
SICK:
If injured or sick, animals tend to be more aggressive than
usual. Also, not many animals attack humans unless the animal is accustomed to
human meat. In jungles with man-eating tigers, natives used masks with eyes on
them. Instead of wearing them on the front of their head, however, they wore
the mask on the back. That way, a tiger would be confused as to which way the
person was going, and wouldn't attack.
STEP 8: DRAW YOUR CREATURE
Ah, finally, you've gotten through the tedious part! Now, it's
time to pick up your pencil and start with the designs. In writing, you hope to
make other people see what you're writing about, and how can you if you don't
know what it looks like yourself? I don't care if you can only draw stick
figures, or even if you've never drawn anything in your life: a simple, correct
picture is very helpful in writing about your animal. If you absolutely refuse
to draw, you can get someone who can to help you. (Me, for
example. I'm not Da Vinchi,
but I'm certainly glad to help my fellow writers out! See the end of the column
for details.)
STEP 9: FILING
Good writers have binders stuffed with information about
their story maps of places, character bios, and, for the imaginary creatures,
creature profiles. When writing fight scenes, traveling scenes, town scenes,
and wherever animals can be found, profiles are a perfect source of
information. After all, there's no other source about your animal than your own
imagination.
Here is an example of a profile for my story. You can model
the profile after yours, but the creature itself is copyrighted to me.
NAME: Arish
PLURAL NAME: Arish
SIZE: Males are 3 to 4 feet long,
females are 5 to 6 feet long. Males are 9 inches tall while females are 12
INTELLIGENCE LEVEL: able to cooperate with members of its
own species
MANNER: calm, slow, laid back, lazy
when not hunting
HABITAT: calm, shallow, sunny water, 1 to 3 feet deep where
deer and people cross; under bridges in shallow water; in marshes near paths
during the say. At night, deep pockets of dark water
RANGE: along the flats of the Niar
marshes
ANIMAL TYPE: carnivore fish
PURPOSE: to attack two of the heroes, to be hunted by the
river people
EVENTS FROM STORY: two heroes are attacked, one is pulled
other and the other runs away. The attacked hero is rescued by the river
people, but is gravely injured.
FOOD SOURCE: Deer, humans, birds, and anything else that
wades through or by the water on the surface.
DENSITY: about 5 packs per river; packs from 4 to 8.
YOUNG: born once a year in spring, most are picked off by
birds and other fish. Only few reach adult size
DEFENSE: Has a row of spines along the top of its body. When
one is attacked, its pack will materialize. Two will fight the attacker while
the rest escort the victim to safety. After the victim fish is gone, the two
fish that are distracting the attacker will leave
OFFENSE: In hunting, the male fish sticks
up its long arms and wraps them together to create the illusion of a
submerged stick. When someone passes by, or a bird lands on the hands, it snaps
the prey underwater, seizing it with its jaws where it races to deeper water where
the females help to drown it. They usually hunt in packs from 4 to 8 and are
nondiscriminatory between males and females
LOCOMOTION: it swims from side to side. Usually they'll
spend days on their backs with their arms up, asleep until prey comes by. At night,
they'll cruise deep water, guarding their marshy territory from other packs
BEHAVIORS: As a pack, they can take down large animals
together and cooperate to drown it. All members are equal.
USES: The River people hunt them and make trade goods with
their teeth and a strong, spicy soup with their flesh
REACTION TOWARDS HUMANS: will swim away if at night, but
during the day, it will attack the human with its pack not far behind
PICTURE:

For animals with a greater role in your story, you may go
even more in depth, or less in depth for smaller roles.
STEP TEN: DEFY CONVENTION
Not really a step, but still one of the most important
decisions you'll make. Too often when you read fantasy books, you encounter the
same things: dark, dingy dungeons with old skeletons, fiery dragons in deep
caves, a righteous hero and beautiful heroine, and giant spiders. Do you have
any of these or other clichés in your story? Get rid of them; your story is the
same as countless others and won't be interesting or original to many people.
It's just a dusty, reused version of old stories and no one wants to read that.
Instead, swerve away from what's
currently possible and blaze your own trails. Instead of a dark dungeon, have a
hall with light streaming from the windows and creepers snaking up the walls.
Instead of skeletons, have shreds of clothing, pieces of armor, cooking
utensils, or anything that could be left behind. Instead of spider webs, have draped
cloths. Instead of the dragon, use a different, more frightening creation of
your own. Heroes, of course, need a certain level of righteousness, but you can
twist that source for a less-than-righteous reason. The heroine doesn't have to
be a beautiful princess in need of rescue, but instead can be a creation of
your own with a sharp-edged personality and a knack for saving herself. Of
course, heroes of the opposite gender aren't needed at all, but they have a
nice touch for the romance-inclined readers. And don't even get me started on
giant spiders. Lord of the Rings, Harry Potter, and practically every other
adventure story I've read had to do with giant spiders. If you've ever played
the game Legend of Zelda: Ocarina of Time, you might remember the first boss, Gohma. If you MUST use a spider, use a mutated form like
that.
CLASSIC ANIMALS
Another form of cliché to avoid
is the use of classical fantasy animals. You know the ones: griffons, unicorns,
dragons, elves, dwarves, harpies, centaurs, minotaurs, cerberi, hydras,
sprites, fairies, phoenixes, orcs, ogres, trolls, reanimated
zombies and skeletons, vampires, manticores (a
particular pet-peeve of mine), basilisks, chimera, satyrs, leprechauns, nagas, pegasi, sea serpents, etc.
The use of all of these creatures together is quite impossible: their origins
come from different lands, different times, different cultures and different
sources. How likely, do you think, a hero from our time will enter a land which
just happens to have animals that he heard about in bedtime stories? If the
land had never come in contact with our world, then there's no way that the
animals could be based on the fantasy perceptions here. Perhaps the only way
you can really use the animals is that the hero has come from our world through
some magical means that has to do with fantasy. (For example: he entered a
painting with unicorns, or an old fantasy storybook) Otherwise, to use the
creatures, you can use distinct variations on them.
However,
Brain Jacques, one of my favorite authors, used a hydra in his strictly
non-magical, non-classic style books: The main characters of his stories are
woodland animals such as mice, voles, shrews, squirrels, and hares. So it makes
sense that snakes are very large in comparison to the characters. In his book, Triss, three snakes' tails were wound together with
a barbed wire, forcing them to be stuck together. In effect, he had created a
feasible, giant three-headed snake, or in other words, a hydra, without going
against the genre of his writing.
BLOWING UP MONSTERS
If you need a disgusting, terrifying monster, don't just
blow up a spider or a scorpion to a large size and try to convince readers that
it's scary. (Like J.K. Rowling's “Fluffy”, a large, Greek-origin monster cerberus who was tamed by music: familiar
characteristics of a “scary” beast rescued from the refuse bin of original
writers) your own creature. Also, something doesn't have to be large to be
scary: my favorite boss in the Nintendo 64 game Legend of Zelda: Ocarina of
Time is Morpha, a sphere the size of the hero's head.
MANY-HEADED MONSTERS
There are only so many natural anomalies: while I'll buy a
two headed serpent guardian, I'll laugh at a three (or more) headed one. There
are no species that need a multiple brain to control the same body, so if
you're going to have a multiple-headed monster, have only one so it can be a
“freak-of-nature”. Not only would it not happen without magic involved, having
multiple heads can substitute for a lack of creativity. In other words, don't
have a species of many creatures with many heads.
“CHOP AND GLUE”
Centaurs are a classic example of the “chop and glue” method
of creatures: Take a horse, chop off its head. Then take a human and chop it
off at the waist. Glue the human torso to the headless horse and you have an
instant cliché: a centaur. This, while never happening in nature, of course, is
another overused method of making unoriginal monsters. Manticores
and chimeras are my least favorite creatures: sticking pieces of various
animals together is rarely realistic or scary. If you want to use methods like
this, at least be different: instead of gluing people to horses, glue them to
other animals: dogs, bears, foxes, skunks, crocodiles, eagles, etc. Show us
something that we haven't seen before.
vvv
Creativity is...seeing something
that doesn't exist already. You need to find out how you can bring it into
being and that way be a playmate with God.
Michele Shea
CONCLUSION:
I may have rattled your brains out on animal ecology, but in
the end, you are the ultimate source of all information on your animal, and
nothing I or anyone can say will change that. You are a writer; you are a god
of your own world. Though what I've written may help you, use your imagination
more than anything else.
After all, imagination is what separates us from the
animals, and we should not forgo its use.
ABOUT THE AUTHOR:
My name is Ashley Lange, and I'm a sixteen year old living
in southwestern Wisconsin, in the
United States of America.
Though ecology and animals are great subjects of interest for me, I also enjoy
writing and drawing. My elfwood gallery contains
several animals that adhere to the standards I've mentioned. (It should be up
soon.) Feel free to leave a comment or two! As I wrote before, I would be
honored to help out any writer who wishes for a drawing, or anyone who needs a
creature designed for them: just fill out the profile and send it to me with a
nice request for either one. I won't take the burden of all of your animals; I
can't write your story for you, but I will help out anyone who's stuck. All I
ask in return is that you leave a few comments in my gallery. Note: write,
“Animal Design Request” in the title bar for e-mails, or it could get deleted
with the volumes of spam I receive. My email is: Thymetwodye@aol.com
SOURCES:
Through a great amount of this information came from years
of museums, Discovery Channel, National Geographic, Animal Planet, and zoos, the
specific bits came from a bit of internet resources. Visit these sites for more
information on what I skimmed over.
Also, photo credits for the desert do not belong to me.
Don't sell, copy, manipulate or take credit for any of these pictures.
Have fun writing!
September 19, 2004