The dwarf recovers from the fight and learns very little regarding Tantalus and his minions.
Urendox reveals to Charlotte what he has learned regarding recent events.
The enemy vessel makes its long awaited appearance -- and the end is nigh for Macon.
Simon seeks to secure the safety of those within the Tour du Soleil while things go from bad to worse at Saint Christophe.
Urendox investigates by proxy and finds something disturbing indeed.
Recovered from their journey our intrepid Players of Cartélan are encouraged to investigate an unusual occurrence.
The Abbott of Maw guides our heroes to the Shadow Plane. Celedur receives the insight he requires to defend Macon.
Our heroes rescue a lone fugitive from pursuing Beastmen but not without cost.
Urendox takes a mighty wound while Rana reveals another layer to the mystery.
Rana and Urendox pay a visit to the Temple.
The Players launch a foray into the City. Like ripples on a pond the ramifications will affect them all for quite some time.
Findegal uncovers references to an item of Power while Simon eats breakfast.
The heroes leave Saint Christophe while the Maros approaches macon.
A pair of long-established Players establish some ground rules.
Capitaine Rana and the bulk of the North Gate Guard return from Roche Grande.
Capitaine Rana makes the others aware of other seemingly unrelated events.
Our heroes return from the Shadowplane a little the wiser.
Over the breakfast table Celedur and Urendox discuss the current state of play in Macon. Things do not look good for the Maconais.
Simon and Urendox uncover those lurking within the Temple of Maw.