This is the Ameris character again, in a character study put together before the final image. This shows you something of the process of building 3D art... I build a series of images with a character, tweaking posture, lighting, costume, and so on. When I have it all right, I switch tools to an environment modeller and do essentially the same thing. Then I put the two together and go through the process one more time to get them all synced up right. It's a bit like a photography shoot, with some elements of sculpting and drawing thrown in.