Angora with green hair for some reason. I did a bunch of different skins for this model, varying the clothing, the hair and even the tail. The Unreal Tournament engine allows a skin to affect the geometry using an alpha channel so this model can have a skirt or not, long or short hair, thick, skinny or no tail and a variety of costume changes based on the skin selections. Something about it is also buggy so I'm still sorting out what's wrong with it. I'm lazy so I'm still using the default animations. I modeled the mesh using 3ds Max and did the skins in photoshop. I forget the exact polygon count.