The dwarf recovers from the fight and learns very little regarding Tantalus and his minions.
Urendox reveals to Charlotte what he has learned regarding recent events.
Those aboard the Maros attempt to flee as the great barge is unmade.
The fate of the Tanais and her crew is determined at great cost.
The enemy vessel makes its long awaited appearance -- and the end is nigh for Macon.
Simon seeks to secure the safety of those within the Tour du Soleil while things go from bad to worse at Saint Christophe.
The Maros tests the defenses of the Tour du Soleil while Findegal tests Rana's patience.
Urendox investigates by proxy and finds something disturbing indeed.
Recovered from their journey our intrepid Players of Cartélan are encouraged to investigate an unusual occurrence.
The Abbott of Maw guides our heroes to the Shadow Plane. Celedur receives the insight he requires to defend Macon.
Our heroes rescue a lone fugitive from pursuing Beastmen but not without cost.
Urendox takes a mighty wound while Rana reveals another layer to the mystery.
The Harlequins dance as news of the Prince's approach reaches Rana.
A Harlequin arrives at the Tour du Soleil and begins to dance...
Rana completes the ritual upon the deck of the Maros while Heather returns to Simon's side.
The Players launch a foray into the City. Like ripples on a pond the ramifications will affect them all for quite some time.
The enemy assault from the south strikes the Marine Tower.
Findegal uncovers references to an item of Power while Simon eats breakfast.
Louise cleanses Saint Christophe one fell creature at a time.
The heroes leave Saint Christophe while the Maros approaches macon.
All Macon holds its breath as the Maros surges towards the chains. Kane and Louise find the way into Macon is held by the enemy.
Rana and her companions reach the Maros while the Prince sounds the retreat.
With the middle deck obscured the Guardsmen take their positions at the stairs and Rana begins the ritual.
A pair of long-established Players establish some ground rules.
Capitaine Rana and the bulk of the North Gate Guard return from Roche Grande.
Capitaine Rana makes the others aware of other seemingly unrelated events.
Our heroes return from the Shadowplane a little the wiser.
Over the breakfast table Celedur and Urendox discuss the current state of play in Macon. Things do not look good for the Maconais.
Louise and Urendox examine the cities' defenses and find things amiss.
Rana sends her scout, Tahrik, out to find Breila in the streets of Macon.
While the Guardsmen hold the stairs of the rear deck of the Maros the Templars of Lirani hold the palace gates.
Prince Annael arrives in Macon. Rana joins him in an assault on the enemy within the palace.
Rana and her companions make their way through the Maros' cavernous decks.
This tome will contain all of the setting information relating to these tales. Currently it contains the Who's Who of the setting plus a Lexicon.
Urendox grows paranoid, Tahrik grows anxious, Rana becomes vexed, and everything becomes clear for Simon.
Findegal finds the Traitors Grave while Simon makes his way to the Tour du Soleil.
The desperate attempt to locate the medallion attracts the enemies' eye. The response is bloody.
Kane struggles to reach the Mayor's residence only to find that Celedur has been assaulted. Meanwhile Simon deals with the Plague Flies.
The Whitespore turns his attention from the battle to the rear deck of the Maros.
Celedur waxes lyrical regarding the qualities of all those that utilise magic.
Rana and her Guardsmen pursue the agents of Whitespore to the Chapel of Maw.
There's not a moment's peace for Urendox as Macon's moment of truth approaches...