This is a production render of my Bug Mech. At this point I was pretty satisfied with the mesh. It is designed for close-mid to long range shots as it doesn't quite have a high enough detail level to stand up to really close scrutiny. Unfortunately at his low res all the cool reflection effects on the body are lost. It was built in 3DS Max 2.5 with the textures made in Photoshop. This machine will be making an appearance in it's own scene soon.