There are others who are wrapped up in the skein of destiny. Four souls whose fates are yet to be determined, but certain to change the tapestry of history.
Tarna has been captured by his barbarian enemies, and has no means of escaping their dungeon. Traveler's tales have come life before him, and now offer him a hope and means of escaping... but what of the fearsome creature, the Gorgorax, and what of his father's sword?
Ganny the Gnome's compass appears to be defective, and leads him far astray from the destination of Castle Telawney. Too bad you can't see the sun from underground. Tarna arrives at the Merchant's Village, where business does not stop for war, and makes a new friend. And just who was that crazy refugee?
After the destruction of Merchant's Village, Tarna, Ganny, Jahna, and Eryn spend a night in the forest, where they discover a secret the forest has held dear for 17 years...