I built the setting loosely based on a portion of Tintern Abbey, a beautiful Cistercian ruin located in Monmouthshire, Wales that I once visited when I was younger. Even to this day I can still recall how pleasantly tranquil the ambience around me was as I walked amongst the open sanctuary of the main chapel, and it was this sort of peaceful setting that I think would be ideal for a more timid fae. I hope to eventually construct a complete model of the wonderful 13th century architecture, but that is for another day. This portion was modelled from scratch in Blender and exported into Bryce. I see the fae herself to be more a nocturnal type, very cautious and timid. She was made as a poser figure, rescaled and tweaked from the normal 'possette' to my liking. I created the texture map in Photoshop with a custom face that I have been working on for quite some time. (Though you can't really see any of it in this render!). She wears the standard poser halter-top dress... I had thought to change it, but I eventually decided that it suited the mood of the piece. I did retexture it however to something other than the default fire-engine red plain-colour. I modelled the wings from scratch in Blender and exported this first to poser, and then into Bryce. The actual object used for her hair is a scratch built length and braid set that I made in blender, but ended up entirely redrawing in Photoshop. Her basic rendering was done in Bryce (as were the wing-textures, transparencies, atmosphere, and volumetric mist......the latter of which, is actually just a 2d rendering of a nebula mapped to a transparent sphere!) Various details, the hair, and the dress were created in Photoshop. Her name Isilme means 'moonlight' in Quenya.