A set of novel outlines. Like them? Maybe you'd like to co-author something with me?
|
   |
Those seeking an explanation should look at the afterward, right down at
the bottom. Otherwise, on with the novels.
The King and the Kitchen Maid Series
This projected trilogy is my pride and joy, and something I hope that I
will write some day. I feel a lot more possessive about it than a lot of the
other works.
1. The King's Thief
"Moth doth corrupt, and thieves break through and steal."
Laoise grew up as an orphan in the teeming Old City of Rhens, on the isle
of Renna, with it's massed tenements and it's maze of narrow alleyways.
Renna is connected to the Long Island by a series of rickety wooden bridges.
Of it's working inhabitants, most work on the docks and shipyards which
ring the island, or the warehouses, docks and shipyards of the Long Island
next door. Others work servicing the trade brought by the shipping - porters,
landlords, barmaids, whores. Perhaps Laoise's mother was one of these. Laoise
has only the dimmest recollection of her, her first clear memories are of
being turned out of her home and having to fend for herself at age 6, presumably,
she puzzled out later, after her mother had died.
Laoise became a beggar, and an errand runner, and a petty thief. She lived
in packed tenements and gang houses, under bridges and on roofs. Renna and
the Long Island were her world. The other islands of Rhens might have been
on the moon for all she knew or cared about them. As she grew, Laoise gradually
accumulated around her a group of other, mostly younger and less intelligent
children. Eventually this formed into the nucleus of a children's gang,
the sandpipers - named for their distinctive gang rallying call - with Laoise
as it's leader, prepared always to defend her preeminence with her knife
or her fists. By the times she was 14 the Sandpipers controlled half of Renna
including the vital access to the Long Island. Their vicious turf battles
with their rivals, the dolphins(?) were the stuff of legend and threatened
the stability of the island's complicated social structure.
In this way Laoise came to the attention of Kyros, the island's feared
crime boss. Eventually a settlement was negotiated between the Pipers and
the Fins, with Kyros mediating. An uneasy truce was declared and things
went back to normal with crime being more smoothly organized in the slums
and Kyros receiving his cut as before. When she was 15 Laoise met someone
who would change her life completely. In a bizarre and unlikely adventure,
she found herself keeping company with Flavius, the King of Rhens.
He captured her, and, working out who she was, he forced her to become
his spy - The King's Thief - reporting to him on the activities of the gangs
on the island and the doings of Kyros. This entailed frequent secret trips
by night to Mara, the royal island, as well as more open trips to all the
other islands in the company of Flavius Ariso, the king's cousin and censor,
the man in charge of his secret intelligence service.
Laoise was being trained as an agent, able to move around discretely anywhere
on Rhens, investigating things for the king, stealing and spying for him.
Then Fate intervened again - or possibly the hidden hand of Kyros intervened.
Praying at the temple of Fiama - Goddess of Thieves - Laoise received a
mysterious summons and an oracle from the Pythoness. Interpreted by a priest,
the mysterious poetic oracle was interpreted to mean that if Laoise did
not immediately beak off all communication with the king and his men, the
kind would die and the country would be plunged into chaos.
Superstitious Laoise immediately severed all links with Flavius and his
secret service, providing no explanations, as she had been instructed by the
oracle. The King was furious, he ordered her caught, and when this proved
impossible, he declared her outcast and put a price on her head and sentenced
her to death. Laoise fled back into the shadowy depths of the underworld,
being sheltered by Kyros, her gang now becoming formally integrated into his
structure as he began to tighten his grip on the organized crime of the island,
and beyond, into the city of Rhens.
Laoise's training was put to good use, but now as an agent of Kyros, not
of the King. Then the King died. He led a punitive expedition against the
southern barbarians and somehow, unthinkably, they managed to kill him.
The entire city mourned for weeks, and there was a period of uncertainty
and jostling for power among the great families. All this happened over summer,
when the nobles would usually leave the city, but in these uncertain times
nobody dared to leave for fear of loosing an advantage.
About this time Laoise met Gias Cornellius, the old King's nephew. In fact,
he picked her up on one of his trips to the red light district of Renna.
Even then he was known as "Falco" because of his eagle eye for pretty women.
With him was Publius Flavius, another member of the royal family, and Falco's
friend and drinking companion. The meeting was cautiously friendly on both
sides, but it was to have far reaching implications.
Gias Cornellius Falco became King, and Rhens settled in to a more prosperous,
peaceful era than what had gone before. It seemed that a minor Golden Age
had arrived. Meanwhile Kyros grew more powerful and more daring. Laoise
was sent on ever more dangerous and profitable ventures. Finally Kyros sent
her to rob the King's own palace on the isle of Mara, drawing on the knowledge
gained from her time as the "King's Thief."
The mission was a disaster, and Laoise was caught. Her companions were
put to death and Laoise was only spared at the last moment because Cornellius
Falco recognized her. He made her swear loyalty to him by all the gods,
most particularly by the Goddess of Thieves, Fiama. Not knowing quite what
to do with her, he handed her over to Publius Flavius, now his right hand
man and controller of his household staff. Mystified, Flavius sent her off
to work in the kitchens. Thus Laoise entered her second (or is it third,
or fourth?) life - that of a slavvy in the great kitchens of the palace.
She was treated very badly, but she had already survived far worse.
Eventually her willpower, guts and intelligence brought her to the attention
of Edwina, the head cook. She decided to train Laoise in the arts of cooking,
and to nobody's great surprise Laoise excelled at it, eventually becoming
a master chef in her own right, sought after by the noble families who tried
to poach her, but loyal in her oath of service to the king. One night Kyros
sent someone to get her out, and bring her back to Renna. She refused, and
was declared anathema, to be killed instantly should she ever set foot on
her home island again. She had burnt her bridges.
A year later Kyros was dead and Renna was in turmoil once more, with whole
blocks of tenements burnt down in the rioting. Laoise watched then burn
from the battlements of the palace of the palace on Mara and she cried,
to her memory it was the only time she had ever cried, and she couldn't
have said why she was doing it.
Then Loaise came to the attention of Cornellius Falco again. He sent for
the cook after a particularly splendid banquet, intending to compliment
her. When he realized WHO was cooking his meals he was astonished - he'd
never thought to ask how Flavius had put the girl to use, if he thought
anything he'd vaguely thought that the city guards might have been able
to use her specialized knowledge and that she'd been sent off to them.
When he discovered that she was the junior cook in his kitchens, he was
flabbergasted (and probably more than a little alarmed, after all, she could
have poisoned him). However his alarm quickly turned to affection. He swept
her of her feet in a whirlwind courtship, ending by seducing her. His old
tutor, Master Caecelius tried to intervene, trying to pay the girl off and
send her way, but she refused his offer, hating him for his patronizing, moralizing
interference. She dobbed him in to Falco, who pensioned him off, appointing
him librarian at his summer villa in Kerry.
Gradually, however, Falco lost interest in her, and one day Publius Flavius
summoned her and informed her of her future. He was instructed to pay her
generously in gold and send her away from Mara. She was never to see Cornellius
Falco again. Laoise took his money, because she was no stranger to hunger
and she was afraid. She felt used, dirty. The next day the King's betrothal
to Lady Livia of Ariso was announced.
Laoise could have walked right into a high paying job with any of the noble
families of Rhens. Instead, heartbroken, she travelled around the rural
towns and cities of the empire in the grandest possible style, spending
money like there was no tomorrow. She'd spent most of the money she'd been
given - a small fortune - when she realized from her lack of bleeding and
the sickness she felt in the mornings, and the tight swelling in her belly
that she was pregnant.
She was too proud to return to Rhens to ask the king for more money to
support her child. For a couple of days she lived in a black depression,
wondering what would happen to her. Her funds were running low and she worried
about paying her hotel bill. Finally she pulled herself together and went
down to the kitchens to ask about getting a job. The couldn't help her, but
the cook did tell her about a noble family who lived on the far side of town
who needed a cook.
She stepped outside, intending to go there and she stepped right into a
mugging. Ultan and Shawna, a young couple were honeymooning at the hotel.
She had seen them around once or twice before. They had been set upon by two
thugs in the alley outside, Ultan was holding them off with his sword, his
wife crouched behind him. The thieves, long knives drawn, were telling him
not to be silly and to hand over his purse before someone got hurt. Never
loath, Laoise drew her own knife and plunged into the fray. Coming from their
blind side, she achieved total surprise, cutting one of the men seriously
- probably mortally - before they could react.
Ultan took that as his cue and he attacked the other man with his sword.
The thieves fled, clutching their wounds, their fates unknown. Ultan took
both women back into the hotel for a much needed drink. He questioned Laoise
and listened to her story (or as much of it as she would tell him) with
interest. When he heard that she was looking for work he offered her the
job of cook at his father's holding, a small place across the mountains.
She accepted, and in gratitude for her assistance, he payed her hotel bill.
They left the next day, riding on his farm wagon. The horses were attended
by his groom, a small, dark, rather shy little boy called Dorrie. Laoise
was dismayed to find how small, how remote and primitive the holding really
way, but she'd survived worse so she set about organizing it properly.
After one bite of her cooking, Ultan's father Wolftan? demoted his cook,
appointing Laoise head cook and head of his kitchen. Her stomach continued
to swell. "What will you call the baby?" She was asked. "Cornellius," she
said, "After the King." "What if it's a girl?" "It'll be a boy." It was
a girl. She named her Lynessa.
2. The King and the Kitchen Maid
It seems like I've never written an outline for this one, so I'll just
briefly make some notes now. I've written nine chapeters of this story when
I started to get the feeling that something was wrong. It's been on the
shelf for a long while now.
* Lynessa grows up at Ultan's holding, the daughter of the cook. She's
taught to read and write. She knows nothing of who her father is. She has
various adventures with Dorrie, the mysterious stable boy.
* Ultan's niece Julia comes to visit. Dorrie is revealed as a sidhe, a
pooka. (Dorrie is the model for Dugan in The Girl who had No Dreams, although
he's rather friendlier here).
* Lynessa meets the traders.
* Lynessa gets sick and she is whisked away by Publius, the King's counsul,
and installed as his recognized daughter at Kerry. The king has a problem
- No heirs.
* Lynessa has various adventures at Kerry, and suffers assorted humiliations
at the hands of a resentful aristocracy. She meets her father and his new
wife-to-be... Julia.
* We meet Longinus(?) Prince of Fia, and hostage of the king. I think at
this point there will be a murder mystery, with him getting involved with
a girl who gets killed in mysterious circumstances.
* The court moves back to Rhens in the autumn. Fetes and festivals. Longinus
mourns his slain love. Lynessa meets up with the traders again and
sends a letter to her mother. Ultan's son turns up as well.
* A really nasty family conference at mid winter. Cornelius divorces Livia
and locks her away in a tower. He marries Julia. Civil war ensues. Lynessa
is betrothed to Julius Nero as part of the settlement, the traditional betrothal
time is one year.
* Cornelius goes away to fight the rebels. Finally he reaches a settlement
with the rebels and one of the leading dissenting families - Livia's family.
Some important rebel is invited to court. Julia falls pregnant - great joy!
* Julius Nero's position becomes less favorable as he falls more into disfavor
with the king. The king now has hopes of his own heir again, and he's showing
more favor to Livia's family. Talk is that the engagment will be broken
off and Lynessa will be betrothed to the heir of Livia's family to keep
the peace. Nero is furious.
* Lynessa witnesses Julius Nero killing the heir of the rebel family on
a hunt and trying to disguise it as a hunting accident. She doesn't know what
to do.
* Later he comes upon her and realizes what she knows. He sends the servants
away and rapes her.
* Lynessa runs to her father, who is angry and reproachful. Now she has
been ruined and she's useless to him. She'll have to marry J Nero because
nobody else will have her now. He dismisses her suspicions about J Nero being
a murderer.
* Lynessa calls Dorrie to her and she runs away to Faery with Laoise and
Miles - her new husband.
* JN leads a force which abducts Lynessa but the sidhe capture him and
kill him.
* Finally Lynessa returns to Ultans to the news: Cornelius is dead, Julia
had a miscarriage, she is Queen and the country is in civil war.
3. The Virgin Queen
"I know I have the body of a weak, feeble woman; but I have the heart and
stomach of a king." - Elizabeth I
Lynessa, Dorrie, Marcus and Laoise make their farewells of the fair folk
and ride out of the Eldwood. Dorrie retrieves Marcus' sword from it's confinment
in the tree. "Silly old tree. He didn't want to give it up."
Marcus, Dorrie and Laoise elect to stay at Ultan's. There's a touching
re-union. We meet Garrod and his wife. Ultan is getting old. We learn what
Owen is up to.
Lynessa goes on to Rhens alone with the soldiers. The leader is a centurion
called Marius, a commoner, not one of the great families. He becomes her
military adviser and eventually her general.
Reunion with Master Caecelius and Dr Kelly. We learn about Cornelius' death.
Cornelia is crowned. Lynessa has her revenge on Publius Flavius and the
Thee ugly sisters. She meets Julia and her daughter.
Julia falls to her knees and begs Lynessa for her life. Lynessa is fearfully
embarrassed and confused. She let's Julia go home against the advice of
her counsellors. There's a great deal of jockeying for position amongst
the great houses.
The man who suceeds in winning Cornelia will be king. All the attractive
young noble spunks wind up at court, vieing for her affections. Lynessa
plays a balancing act, not saying yes and not saying no. Very Queen Elizabeth
I...
Lynessa goes to see Livia, still locked in her tower as she has been for
the last fifteen years. She makes a pathetic figure, old and calm and serene.
"How much longer must I live in this room, Your majesty? Another five years?
Another ten? Perhaps another twenty? Why don't you just have your man draw
his sword and end it now. Please, I beg of you - have more courage than
your father did."
Lynessa goes against the advice of her cousellors and lets Livia go. She
rides south to her family estate near Ariso. There is a minor revolt in
the north west. Lynessa leads the legions, they beseige the lord's tower
and capture it easily. The lord begs for his life and that of his family
and Lynessa grants it - against the advice of her counselors - She strips
them of rank and land instead, and orders their castle demolished.
Livia, who's family are virtual undisputed rulers of the south of the country,
pursades her brother to revolt against the crown. The entire south of the
kingdom - across the hills in the Ariso valley - falls away from Rhens.
The kingdom is split in two, one half ruled by Lynessa from Rhens, the other
by Livius Something from Ariso.
Lynessa prepares the legions for war, assisted by general Marius. Fia remains
loyal to the crown, under King Longinus. The Ariso port is blocaded by Fian
ships. The Legions march south and win a decisive victory. The rebel treasury
is captured. Lynessa's victorious army besieges Ariso. It looks like being
a long seige. Many of the townspeople will die. Livius sends a message offering
to surrender as long as he and his entire family are spared and they keep
their lands. They will return to the crown.
It would spare the seige. Her counselors, and Marius advise her to reject
it - Livius and his sister must both die. Lynessa is torn. Lynessa rejects
the peace offer. The seige continues. Many people die. Ariso is captured
after a long seige. Livia and Livius die. Their family looses thier land
and northern lord are rewarded with southern land.
The soldiers are paid in gold and captured land. The legions acclaim "Cornelia
Imperator!" Lynessa returns to Rhens secure in undisputed reign.
Master Caecelius dies. On his deathbed he asks Cornelia is she is proud
of her name. She says she is. He says he knows she will do it nothing but
honor. He dies. Longinus renews his suit, asking for her hand. Lynessa refuses
him - he's just after the crown like everyone else. She tells him that she
thought better of him and sends him away. "Get out of my sight." She regrets
it almost instantly, but she's too proud to call him back.
Marius, commander of the guards, takes over the palace, comes to her chamber
and announces that she is going to marry him - whether she likes it or not.
He's going to be King Marius. She refuses, orders him out and tells him
he will pay for this with his life if he does not give up and kneel to her
at once.
He just smiles and says that it is she that will submit, reminding her
that he commands the guards and the armies, and most of all he commands
her. "You do not." Marius orders his men to drag her to a small room high
in the palace which is quickly stripped of it's finery. "We will see how
you feel after you've had some time to think. You will marry me, you know."
"Never." Lynessa spends five days alone, one meal a day brought by a stone
faced soldier who won't speak to her. She slowly starts to go mad, talking
to herself, not sleeping, waiting, listening desperatly for the soldier
to come and bring her food - even though he says nothing and won't respond
to her. She tries summoning Dorrie, but he doesn't come. All that iron,
she thinks.
She thinks about how Julia would react - with hysterical pleading and scratching
at the door. "Let me out! Oh by the gods let me out!" She's proudly determined
that she won't be reduced to that. For a couple of days. On the third day
she paces. Three steps up. Three steps back. Like an animal in a cage. Three
steps up. Threee steps back. Three steps up. Three steps back. I won't crack.
I won't crack. I won't crack. I won't crack...
On the fourth day she considers screaming and scratching at the door for
something to do. She's prepared to consider anything. She's bored. She's
really bored. She considers it seriously, but decides to hold it in reserve
- in case it gets boring later. She laughs out loud and says "I'm going mad."
She starts to loose track of time after that.
She can't tell if she's in there another three or four days. It seems like
forever. She gets into the habit of sitting on the bed, unmoving, unthinking,
watching the shadows lengthen and move, for hours at a time. Maybe days.
Finally the door opens and it's Marius. "Well?" he asks. "Have you had time
to think? Will you marry me?"
"N-no." "Come now." He tries to pursuade her, describing all the wonderful
things outside the room. Her life won't be that hard, she will still be
queen, she will see Rosheen again, everything will go on as before, only
he will give the orders. "No."
He says how he's been gentle with her up to now. He points out that he
could have her killed. He points out that he could have Rosheen killed and
leave the body in here with her. Would she like him to do that? He only
has to call the guard.
"Will you marry me?"
"No."
He gets angry. He's going to give her a little more time to think it over,
but she better have the right answer this time because he's beginning to
loose his patience. "And don't think of trying to starve yourself, or I'll
have you fed." He slams the door after him. Lynessa looks after him, already
regretting that he's gone because he was talking to her.
"He's madder than I am." she whispers. She begins to chant it. "He's madder
than I am. He's madder than I am..." She only manages to stop when she realizes
that she's screaming it at the echoing walls. Silence falls. Nobody comes.
She collapses onto the bed and closes her eyes, but she can't sleep.
The next day Longinus and his men arrive. They capture the palace and Marius
flees. He rescues Lynessa and brings her out of her prison. She's re-united
with Rosheen, who was worried about her. She can hardly believe it's only
been a week. It seems like centuries. They get horses and ride after Marius.
Most of the legions in the city are loyal to her - they throw down their
weapons and swear allegiance to the queen when they learn that Marius has
lost the palace to the Fians and Cornelia is released.
They catch Marius on a dusty stretch of road to the north of the city.
His horse has gone lame, his men have deserted him. He's alone. He falls
on his knees and begs for his life. "Kill him," she tells a soldier. "Ma'am?"
He looks at her uncertainly. Marius screams and begs for mercy. He knows
names, other traitors. He has money, kept in secret. He will do anything...
anything. Only please let him have his life. Please.
"You heard me." Lynessa says. "Draw your sword and kill him." She turns
away, unable to look as the pleading becomes screams, which fade into a low
gurgling, and finally, mercifully, die away.
She meets Dorrie who apologizes for not being able to come before, and
tells her that they'll never meet again.
Lynessa and Longinus ride back to Rhens where they are hailed by troops
and citizens alike in a great triumphal procession.
Longinus proposes again, sort of half jokingly. "I'm not going to ask you
again after this, your majesty. All these refusals start to get embarrassing
for a man, you know..."
Lynessa says yes. "What?" "Yes." "Yes? You're sure?" "Yes." He wraps her
in his arms and they kiss. The final scene is a wedding.
All of Rhens is celebrating. "Do you love me?" Lynessa asks. "Oh Gods yes.
More than anything." They kiss. Lynessa whispers that she hardly believe's
it's possible. "Anything is possible." he replies. "Everything is possible!"
Held in his arms, his body close to hers and from everywhere the sounds
of celebration and happiness, for a moment she almost believes it might
be true.
The End
4. A Jump too Far
<<A voyage of the Far Horizon>>
I had a weird SF dream tonight which I'll share with you as possible novel
setup.
Time: The Future
Location: Earth (in fact on a small scout ship, high in the atmosphere
of _one_ possible earth.
The main character (Tristen) is a 'jumper', a specialized pilot officer
with a special mental affinity with his ship (also called a Jumper). He makes
jumps - trips through hyper space between this world and it's many paralell
worlds (rather like Sliders, but we have a ship, hyperspace engine, computers,
a helmet with lots of wires coming out of it, and a man with a special talent).
Survey jumping is big business. Find a new world that is _different enough_
to be commercially exploitable, and easy enough to reach, and it belongs
to you - you can grant licenses to exploit it. But the world has to be different.
The presence of oil, or gold, or an exploitable population aren't enough
anymore - these people already have an empire spanning hundreds of such worlds.
Now the big trade is in ideas - books, movies, entire cultures, exported
celebreties, tourism etc, etc, etc... The key is different enough, AND acessable
enough.
Acessability is key. Less than 1% (closer to 1 in 1000) of the population
have the jump ability, they are detected in school and given heavy training.
There are 100 _standard_ jumps that every Jumper knows about, even if he
or she can't do them all. A jumper who can do all 100 is called a Perfect
(they are rare - less than 10% of Jumpers),
N jumper who can do some even more special jumps (fractional jumps, irrational
jumps, imaginary jumps) is called a God (less than 1% of jumpers.) Our hero
is a high functioning Jumper - not quite perfect, certainly not a god -
but he's got an edge, that's why he's in freelance survey, at least part
time, pissing all his money away on the hope of finding a strange new world
good enough to make him a fortune.
He's dating a physicist, a hyperspace theorist. See, the situation isn't
quite as _SIMPLE_ as I made out. Sometimes Hyperspace _bends._ (Sometimes
it also changes, and whole worlds get lost, but we'll do that one some other
time!) His physicist friend believes she's found a sharp curve in Hyperspace
that no-one's discovered yet. This is potentially COLLOSAL news. A bend
of this nature is called a _node._ I
t's like a shunting yard in hyperspace. Jumps become unpredictable here,
and new routes open up.
Once a node has been mapped, it leads the way into whole new branches of
different worlds - AND every jump using the routes our hero has mapped will
pay him a royalty, so even if _he_ doesn't discover anything of interest
beyond the Nexus, he will still get a commission on every jump that leads
on to a world that someone else discovers. So he's eager to prove a) that
it is a node b) whether there are any interesting worlds beyond it.
Detecting a node is easy - if you know where to look. Few Jumpers spend
much time seaching them most are found by accident. Most survey Jumpers spend
what time they can pushing back the fronutiers of known worlds, or doing
'tweening' jumps in known but unsurveyed areas that the believe might contain
an interesting world or ten. Most of Hyperspace is uncharted. There are infinite,
infinite, infinite worlds out there. Humanity only goes to the ones which
are _interesting._
You can make a good living flying a commercial jumper from world to world
- a milk run. Few jumpers have the inclination or the money to fly unprofitable
survey jumps, because 999,999 times out of a million the worlds found won't
be any use to anyone. Governments and corporations pay for some survey work,
but they take most of the profit, and the pilot only gets a small fraction.
He who puts up the money, gets the return. Surveying is an investment for
gamblers. A node changes everything. One one world (or several for a _shallow_
node), the rules are different, because Hyperspace is bent.
Jumps made from this world go off in a different 'direction' in Hyperspace.
You see, normally jumps are simple and additive. Jumping 50 plus 50 is the
same as jumping 100 from the starting point. This is why most jumpers can
get away with only learning a few of the jumps. Even jumps are easy, and
the most common - every Jumper can do all the even jumps. Odd jumps, prime
jumps, these ones are difficult for the pilot to 'get his head around', because
each prime jump 'feels' completly different, while even jumps, and multiple
jumps 'feel' fundamentally the same. To qualify as a commercial jumper, a
pilot must learn _one_ odd or prime jump, in addtion to the fifty simple
even jumps. That jump is JUMP ONE (1). It's odd, it's prime, but they practice
at it so hard that to Jumpers it's as simple as an even jump. By using jump
one, all odd jumps are converted into two easy jumps, making all the difficult
jumps easy! 7 becomes 1 + 6. 33 becomes 1 + 32. Jump one is critical.
But a Node changes everything. If you jump from a nexus world, you don't
arrive in your expected destination at all, you wind up somewhere else.
Because of the additive nature of jumps, however, a nexus opens up a whole
new 'direction' - a complete set of infinite paralell worlds - a major discovery,
because Jump pilots will flock to your node, moving out, charting the new
branch, pushing back the boundaries, and for _every_ trip they make, and
every trip anyone following them makes, and on _any_ discovery they make,
they must pay you a royalty. It may only be a couple of % on any one jump
or discovery but over an infinite number of new worlds beyond the node it
all adds up to serious money. So, he goes to the world where his physicist
friends believes a nexus might be nearby (this is where my dream started
btw), he does a 1 jump, then a 99 jump (proudly - not many people know 99!).
Then he jumps -100 to come back to where he started from, only it ISN"T where
he started from. One of those jumps was the node - He's rich!!!
So he starts exploring the nearby jumps. And that's when it happens. He
finds a world with a human civilization on it (ie - they know and use the
jump). The only problem is that their technology is more advanced and powerful,
and their _history_ is his civilization's future. This is utterly impossible.
Hyperspace theory states that time travel is impossible - it's equivalent
to travelling faster than light. It cannot be done. Only he's just done
it. And worse, they're onto him. They've worked out he's from the past,
they know he _must_ have come through a node (where else could he have come
from?), and they know it can only be ten jumps away at most (limited range
ship).
That leaves them only a thousand worlds to survey to find it - peanuts
- and all the past is an open book to them! He flees back to the past, but
then the future ships start following. Now we have serious problems. The
futurers think they have the bull by the oysters - once they work out where
the hell they are - they don't know which world their past nexus is on -
they're flying blind. But it won't take them long to orient once they find
a few landmarks - they've got maps - better maps than the pasters. Jumping
to the past, they're afraid they will change the future. All they want is
to get (kill if need be) this guy, and his girlfriend, so that the future
nexus remains secret. Then they can jump through to the future and use the
Future Nexus in their own time - secretly, to become immensely, unbelievably
wealthy. They can trade with their future corporate selves for free hyperspace
survey knowlege - causing a causuality loop, where the information is generated
spontaneously. (We know about it because we were told about it. Who told
us? We did!) And there is other information that they can trade too - stock
market results, futures market etc etc. Their future corporate selves will
(do? did?) rule all the universes!!!!! There's only one small problem.
One freelancer jump pilot and his girlfriend stand in their way. (or that's
what they think is their only problem. Wait till they start trying the future
nexus from their own world - It's the Shee gates all over again!!!)
They try to kill Tristen and his girlfriend and they're forced to flee
to an unknown and primitive world, far, far away down the world lines.
*
Notes: I wrote thing before I wrote Night Tales. I'm now working on a new
nexus tale now called The Cat People. This outline if very confused, but
the central idea is this - OK, you're a trader across paralell worlds, but
what happens if you find a jump that leads into the future? The causality
implications are very nasty indeed. And if there are infinite possible worlds,
why shouldn't one of them look very much like your future? And is it genuine
time travel or not?
This story will need a lot more thinking out and action and more emphasis
on the other worlds. My view of the Nexus civilization has moved on considerably
since this first draft. You'll see more of that when I write up the Cat
People story.
*
5. On Thin Ice - The Russian Story
A man escapes from a cold, bitter imprisonment in the north, a siberian style
gulag in a communist like country, but this is much more a 19th century fantasy
world. Still, think of the great Russian tragedy and you won't be far wrong.
His name is Vanya, and he has a companion called Nicolai, a street kid.
He flees south to the border where he's herded into a vast refugee camp
for processiong. Things are very hard, probably just as hard as the gulag,
almost. He takes up with a woman there called Hannah, a Russian Jewess.
Finally they're packed onto an overcrowded refugee train and shipped south
to one of the huge, crumbling uncaring metropolises, think London or Rome.
Nothing has been set up to accomodate them, they've got to shift as best they
can in a city of festering slums and grinding poverty.
Finally some traditional kind of 'fantasy' evil arises. A vampire or a necromancer
or something like that (Actaully I'm now thinking more in terms of a Russian
Jewish gang boss and sorcerer, using Golems and other magic). Some kind of
dramatic evil crime lord figure. It might be a good idea to have introduced
him earlier in the plot. Our hero and heroine battle against him, and loose,
I think the woman is killed, and the hero goes seeking vengeance. Then some
kind of natural disaster, an earthquake perhaps traps them together in the
ruins. The fantasy bad guy is dying, but our hero works to try and save him
because "I've seen true evil in the north, and you're just a man in a mask,
playing at evil. You don't deserve to die like this."
Maybe he lives, maybe he dies, I'm not sure. The hero and gets rescued.
6. One Day on Botany
Botany, one of the newest human colonies was settled just 200 years ago.
It has one large continent (Asia size), and immense world girdling oceans,
grey and salty. Although Botany (the continent) was once covered in forests,
since the last ice age it has been a desert land, with most of the good land
located east of the barrier ranges, with a small pockets in the south and
west, and scattered oasis. The rest of the continent is desert or semi-arid,
good only for grazing or mining. Although Botany has been settled 200 years,
and monitored from orbit for most of that time, there are still places that
humans have never set foot - still some surprises waiting to be discovered.
When humans came to Botany the settled in cities east of the ranges, the
oldest and largest being Port Botany. Then 100 years ago the ships stopped
coming. Some say it was because of a war. Others claim a plague, or interference
by an alien race (of which several were known), or an economic depression.
Perhaps it was some
combination, the truth isn't known. The star station - Botany Station - failed
and was abandoned.
Then thirty years ago everything changed.
The Quant ("Kwant") dominate an expanding star empire that was scarcely known
at the time Botany lost contact with human space. Thirty years ago
they re-activated and took over Botany Station and invaded the planet, quickly
putting down the ineffective human attempts at resistance. The the name they
give to Botany is Shon'tik. (Quant language needs to be developed).The Quant
are a strange, cool and distant race to the humans on Botany - not least
because to the humans on Botany they tend to appear completely asexual.
The fact is that they haven't had much contact before the invasion, and on
the whole they consider humanity to be a low, earth grubbing species, of
little intelligence or worth. They underestimate humans in most cases.
The Quant are a hive species - they have little concept of individual responsibility,
they look for groups, tribes, sects or organizations behind
all human events, and favor group punishment for transgressors - despite
humanity's preference for individual justice. The Quant/human court system
is a wonder of patch up and improvisation, drawing on the legal history of
both races.
There are several castes of Quant:
Queens. The queens are essential to Quantar survival and reproduction. There
are no queens on Botany - it is not a hiveworld or queenworld, it
doesn't rank highly enough in the Quantar scheme of things. Quantar administration
is divided up along feudal lines. At the head of each great House is a Queen.
Important Houses will have control several Hive Worlds and thus have "Cadet
Branches" headed by their own Queens who are junior in rank to the Great
Queen. Physically the queen is probably enormous?
Males. The males are the Quantar aristocracy, it's lords, ship captains and
warriors. There might be one or two males at the top of the Botany establishment
- if so they tend to keep to the civilized confines of Botany Station. More
would pass through the system on their way to other places, some of them
might visit the world. Different Quantar Houses control different aspects
of the empires by tradition, with long standing feuds and alliances. Males
are compeditive and aggressive, and by tradition you only have one of them
in any autonomous unit. There's only one male per starship - the Captain.
If there were more than one male on Botany then they would head up completely
different areas of Quantar administration - One might head the military,
another the civil service, for instance.
Neuters. for a Quantar male without connections or influence, the easiest
way to get ahead is by neutering. Neuters are trusted by the Quant because
they have no personal dynastic ambitions. Thus they work for the interests
of their Clan or Family. All of the Quantar 'civil service' are made up of
neutered males, as well as their second rank of administrators (both civil
and private), diplomats, starship and military officers. The
higher levels of the Quantar administration on Botany is staffed by neuters.
For most of the people on Botany, Queens and Males are a distant legend.
Females. Sterile female workers make up the bulk of the Quantar population.
They take the "menial" jobs that no Neuter would care to dirty his hands
with - Computer operators, pilots, drivers, ordinary soldiers and spaceworkers.
On Botany, due to the fact that all Quantar workers have to
come from elsewhere, Females are usually found in supervisory or middle management
positions, the lowest levels are filled by humans.
Because of their own racial predisposition, the Quant prefer to hire female
workers - a fact which has caused major social and economic disruption in
Botany's rather "traditional" society.
"Politics" tends to take place at the higher levels of Quantar society (the
Males and the Queens). Although they seem to present a unified face to the
humans on Botany, the Quant are in face split up into "houses" or "clans"
based on the relationships between various Quantar queens.
Several tribes are present on Botany, splitting the administration up between
them. (Each would have to have a single Male at the head). Although they
are important on Botany (they rule the planet) they are not necessarily very
important in the Quantar scheme of things. Feuds, vendettas and even out
and out warfare are not unknown in Quantar politics.
Among themselves the Quant have a kind of biological telepathy, the workings
of which are subtle and mysterious.
Among humans, the Quant have worked to establish an elite corps of synthetic
telepaths - people with a radio receiver chip fitted into their
heads which allows them to share thoughts, feelings and images with their
cohort (usually a small, fixed number - normally three). The chip also
allows the Quant to keep track of their human servants and control them.
Unlike the lower levels of the Quantar human civil administration, men and
women are equally represented among the "telepaths". (Who need a special
Quantar name.) Admission to this select (and hated) group is involuntary
and problematical. A high Quantar neuter or male might pick anyone who has
come to their special attention - great athletes, outstanding workers, top
students, inventive criminals, resistance fighters, or someone they noticed
on the street (although this last would be very unlikely).
The telepaths are the high flyers of Human society on Botany, living in luxury
and priviledge, but with no freedom or privacy at all. They can normally
be found
performing special, personal missions for the Neuters (and even the Males)
high in the Quantar administration. These tasks are likely to include solving
any special problems that occur on the planet - particularly human problems.
Resistance to the Quantar rule of Botany goes on, particularly in the outback
and the ranges. Human
telepaths are often put in charge of hunting down rebels who become too much
of a nuisance.
Telepath trios are selected by the Quant for a mix of talents, temperaments
and abilities that they think will be useful. The bonding is for life,
although broken trios can have members added, or may be joined, sometimes
into quads. They may also be left as duos - it's up to the Quant(s) in charge.
Trios with older members normally have a more settled existence in "semi
retirement", but they may be called back to active duty without notice if
they are needed by "their" Quant or his House. Trios are usually recruited
and managed by a particular high ranking Quant, although his close associates
(usually no more than three or four) may also be involved.
It is thought that the structure of a small, linked group managed by singe
more senior superior mirrors the rank structure of senior male Quant and
the neuters. Rank structures among the Quant are mysterious - since they
are telepaths, it can be impossible for an outsider to know who reports to
who. Telepaths can be controlled by their implant. Their Quant controller
can send them impulses of overpowering pain, or pleasure, or send them to
sleep
instantly. There is no possibility of a telepath attacking a Quant or acting
against their interests.It is thought that Quant telepath chips might be
able to be shielded, or blocked, or taken out of range, thus freeing the
telepath. All attempts at this have failed - provoking quantar amusement,
rather than anger.
Quantar taxes are widely resented by the humans. Their practice of appointing
individual people to almost sole control over geographical areas
or over whole aspects of human life is also resented - especially since corruption
often occurs. (The Quant do not understand human concepts of
corruption, they don't care how the administration works, as long as it is
efficient. They find human economy and systems of government ridiculously
complex.)
Ironically, while the telepaths are hated, it's also understood that they
are not corruptible - they don't use money at all - all of their <<material>>
needs are supplied by the Quant. They have few possessions - the Quant may
and often do move them around from place to place with no notice. Telepaths
may also be appointed to judge Quantar/human court cases, when the Quant
wish to <<appear>> impartial, or when they think this particular
human can bring the case to a satisfactory conclusion..
If a human goes offworld on a Quantar ship, that person would almost certainly
be a telepath. No human would ever be brought before a Quantar
queen unless that person was fitted with a controlling telepath device.
Although humans resent the Quantar rule of Botany as a tyranny and an occupation,
the Quant see the situation quite differently. They see humans
as terribly backwards, they believe they are improving human education, standard
of living and industry through controlled "investment" in
development of the planet. One day they kind of hope Botany might be up to
the standards of a Quantar world, somewhere respectable Quant might like
to
move to. Somwhere worth claiming as a Hive World for one of the Houses. In
their eyes, the human taxes barely pay for the administration and the civil
improvements they make.
Transport on Botany tends to be two fold. Humans use maglev trains - laid
down originally by the human colony, but renewed and extended by the Quant,
and rugged surface rovers to reach more isolated destinations. The Quant
and their telepaths use fliers - Copters or fixed wing aircraft,
some capable of VTOL. Shuttles are used to travel to and from the station.
Botany, despite it's backwater status occupies a strategic piece of "real
estate" in space.
You'll just have to imagine this in three dimensions....
Human Space
(The Gulf - An area of very few stars)
* Botany
Quantar Space
(The Enemy???)
A lot of heavy space traffic passes through the Botany system, stopping at
Botany (Shon'tik) Station, headed not for Human Space, beyond the gulf
(needs a name), but in another direction entirely. Rumor has it that the
Quant are engaged with another species in that direction, but what are they
doing out there? Is it a war? Or trade? Or a trade-war? Nobody knows.
Also, off to each "side" of Botany (again, think three dimensions - it's
a disc), the Quantar frontier extends. Worlds are being settled, alien
creatures and races are being discovered, first contacts, piracy, feuds are
going on - any of these may pass through Botany Station, and a telepath
team may be sent out to deal with problems that occur "out there"...
One day, this is a matter of complete and utter faith at all levels of Botany
society, though it may be ten years, or a hundred, the human ships
will come back to Botany. Then there will be a reckoning.
One day....
(See "On Botany Station" for a story set in this universe, although it's
a long time prior to events depicted here).
Afterward: Great Novels I've never written
Short stories are harder to write than novels, because a good publishable
short story requires you to develop some brilliant original idea or somehow
deeply illuminate the human condition in a very short space. I'm not very
good at this, not many people are.
If you take a look at some of my shallower shorts, The Great One, for instance,
or Junkyard Planet (forthcoming). You'll see, I think that while there's
some action and plot, and a satisfactory resolution to the events of the
story, and some hopefully believable characters, it doesn't have much meaning,
originality or anything profound to say, it's just a short tale without any
great depth.
Paradoxically it seems that many novels don't have to be very original
or meaningful at all. If you look at the fields I'm mostly interested in
- fantasy and science fiction - you can easily point to hundreds of novels
which don't really add very much to what's been done before, they are just
fairly shallow adventures and characters, entertainment, rather than art.
Often a really good short story seems to require that it say -more- than
a publishable genre novel.
Therefore, despite thier greater length, genre novels might be easier in
some ways to write.
Unfortunately I'm not much good at the novel length. I've written one fan
fiction novella and made a couple of novel starts, but I've always failed
at some point because I'm not able to work very well by myself in isolation
and I find it hard to build believable worlds with the scope that a novel
requires.
My best approach at writing novel length words to date has been to join
three or four medium length stories together and call it a novel. ;)
Anyhow, the four outlines above are things I've been thinking about for
a while, which I hope one day to write. If any of the stories particularly
catch the imaigination of any of you writers out there, please contact me.
Perhaps we could work on something together? I find that writing as a collaboraton
has many advantages, and in this day of the word processor it's a lot easier
than it used to be.
Thanks for reading this, anyhow.
| Date | Name | Comment | | | 26 Sep 2002 | Shawn Patrick Reed | Loading...I agree with Stephen wholeheartedly. I can just imagine grand and sweeping adventures on par with George R.R. Martin and C.J. Cherryh. You've got ideas for stories mapped out better then any I've ever had for even the best of mine. ...Which may be one of the reasons they're still sitting on your shelf... Sometimes, a story will follow a path you don't want it to or don't expect it to. If that happens, and you're bound and determined to follow a predetermined course, the story is going to suffer the classic case of 'writer's block'. I don't mean to say that this *is* what's happening, just something to watch out for. Also, I wouldn't mind very tentatively trying to co-author one of those projects with ye sometime- I'm leery at present about my schedule, though. I've very little 'free' freetime to spare. I've also no experience co-authoring... if you have before, I would appreciate any advice you have upon it, and favored ways of going about the task. All in all, keep writing!  Frances Monro replies: "Awwwww! What is this, be nice to Che night or something? Thanks for your kind words. I can see your point about planning, but, um, well, I have completed a few large projects before (roung 30K words), and normally I have at least a rough idea where stories are going before I start writing. Let's certainly talk about co-writing. I've done some of it before in RP groups and things. I have a feeling that your talents and my talents put together would probably head in a slightly different direction to anything listed here? We should talk about it. Are you on ICQ? I'm 6897297. Contact me! Send me email!" | |
| 5 Oct 2002 | Debra L Kilman | Loading...hiya! just one quirky note... faery (?) hmmm. and what did you say about that in your rating scale?? lol! (just teasing)... anyway.. I have lots of trouble with shorts, noveling is much easier because I can take time to draw them out and leave little hangers everywhere. Getting from A to B to C and my lack of discipline is my problem! To help combat that, with Clannz, I actually sat down and mapped out the world, setting the social structure in place and all that. But, now the characters are a little disjointed, because it doesn't flow as well... So, there are pro's and con's to structure and just flowing... with Deljin, I know the characters well, but setting the story around the really good pieces I have "flowed" (ie - getting from A to B to C), is taking time. Believe me, my Deljin notes look much like this! It's just putting it all together in something that makes sense! It takes time. And discipline! hehee Good luck! | |
| 7 Oct 2002 | Jessica Noelle Farwell | Loading..."Generally, I like it." Ok, so i didn't really read each ENTIRE outline, I sort of skimmed through each one, but these all do seem like good ideas. I would actually read them all if they were written. I had a problem with some of the names like Falco--it sounds so very anime--and Publius Flavius because those two names (or that entire name) have been used in Shakespeare and people attempting to be Shakespeare about 180 million times  But if you want to keep them, you go ahead and do it; i think the plot will make up for it anyway. So my point is, don't be lazy and get to work writing those novels! (I'd offer to co-author but you'd probably turn me down, and anyway we'd probably both end up trying to take over hehe). | |
| 18 Oct 2002 | Logan Pickup | Loading...I like number 5 - On Thin Ice. Do number 5. I'd love to help, and will do so if you wish to collaborate, but I've never done so before, so I don't really know what to do. Anyway, however you do it, do number 5. | |
| 27 Oct 2002 | Mareen Goebel | Loading...Hey Che! Thanks for visiting me - your ideas sound intriguing. I'm currently busy (for at least 3-4 more months), but if you want a collaboration, I suppose we could try uit. My own "GI" thing needs a bit more plotting an input, too. | |
| 5 Nov 2002 | E. Hanna | Loading...Absolutely fascinating. Premises and groups, characters and societies meshed in a delightful jumble. My favourites are the Jump and Sandpiper stories. Economic and social critique are hard t do well, but excellent when well done. I may be able to help you with the setting of the Russian story as I've lived five years in a sub-arctic climate myself and you're down there with your wretched sun and surf.
I detect no obvious flaws in the premises (a tribute to you, sir) and I hope we get to see these works developed further. I think every artist should have a "Great novels I've never written" page. Great idea. In any case, kudos and good luck with your writing. When you do get published, tell them to cover the whole commonwealth so I can get a copy up here in Canada : > | |
| 14 Dec 2002 | Aurélie Scarborough | Loading...'On Thin Ice' has a very very intriguing plot..... I think I might enjoy collaborating on something like that, if you wouldn't mind working with a teenager | |
| 8 Apr 2003 | Matthew T. Summers | Loading...Interesting... very interesting... {wheels turning, grinding noises sounding} I'd have to say the one I'd think could make it the furthest would be a Jump too far.. Thin Ice wouldn't be bad as a smaller series, though I don't know if I could see it as beyond one book potentially. Unless it was turned into some kind of Bond-ish novel (is that a word? It is now!!), it would be hard to make it beyond one book methinks. Of course, I'm not exactly what one would call an expert!! lol...
But all of them have definite potential. Hmm...
>Matt | |
| 27 May 2003 | Andrew R WynnWilliams | Loading...interesting comments about the different difficulties/challenges in writing a short story as opposed to a novel. I started a novel once ... man ... did it suck.
I have written a few short stories. They are fun to do ... but most importantly you can learn a lot about the craft of writing by doing them.
I think you are, in your own mind, still teaching yourself. But when you decide it is time you will likely take up the challenge of a full length novel.
My advice ... don't worry so much about writing something relevant to 'the human condition' ... say something that is interesting to you and don't worry about trying to impress people with your literary depth. | |
| 22 Nov 2006 | Logan Gonzalez | Loading...Read through your plotlines... Being a novelist myself (I have never been able to do the whole short story thing. I always want to add history and complexity and secrets and...) I smile at some of these, especially "A Jump Too Far". I would love to co-author that one... I love sci-fi, my only problem is that I'll finish a chapter and look around for someone to show it to for help/critique/editing/appreciation/philisopical debate... and everyone runs away. Co-authorship sounds fun  I read an Orson Scott Card novel once that had a similar premise... Was it Neverworld? Something like that. Email me if you'd like... To be honest, I'm up for almost anything if I can wrap my greedy fingers into the thick shadowed details and weave it all in... I also have Yahoo Instant Messenger, if you use that. ~Logan | |
| Page: [1] 2 |
|