|4 Apr 2004|| Robin van Lierop|
Cool! I still gotta learn a lot about 3D Studio! I cant do backgrounds and floors yet and all, and its a riddle to me how you did the sails
E-mail me 'bout it please! John Pettit
replies: "Thanks a lot for the comment. The sails are realy easy actually. First, you have to make a texture. The lines that appear horizontally and vertically are splines. Make a plan first off (or a box, doesn't matter). In the Front view, create the number of splines equal to the edges that are made by your segment number. For example, my sails have 15 segments. Therefore, you'll need 2 verticle splines and 4 horizontal splines (See picture). Now set up a Skylight and turn on Light Tracer (in Advanced Lighting in the Render Menu I believe). Render a front view after you have textured the plane as well with whatever tan color you want for the sail. Same goes for the spline. When you render, make sure the drop down menu beside the Render Icon is set to Box Selected. NOT View. When you render, it'll give a resolution menu. Just click OK. This will render as tightly around your plane and splines as possible. There should not be any black around the plane. The JPG file should be JUST the plane. If not, take it into Photoshop and trim that black out so it's just the plane. Now, if you made a box, remake a plane (or resize the existing plane) the size you want your sails to be. Then apply your rendered picture back onto that sail (delete the splines). Be sure to click on the 2-Sided box in Materials so the plane will have a back. Then you're good to go. Low Poly plane (for video games) with a relatively high poly texture."