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Søren ´Thrawn´ Ekelund

SciFi & Fantasy Artwork by Søren ´Thrawn´ Ekelund

Søren An engineer with an imagination in overdrive and drawing skills in 'underdrive', but generally with 'hell of a drive' in all matters.
 
 
 

Assassinator
Cannon Beast 01
Steel Beam Rifle
U99 Double Pistol
U99 Long Barreled
VTOLPV

 
DateNameComment 
6 Oct 200445 Anonymous
Well it seems like I'm a complete copy of you (mentally).
I like your thoughts about how everything works.

:-) Søren 'Thrawn' Ekelund replies: "Hmm, scary, especially because you leave no signature! To all: Please always leave a signature so I know if I meet you here again or on another forum."
8 Oct 2004:-)
Hey.. that's a cool change, I like the whole StarWars thing you got going, seeing that I'm a Big StarWars fan I guess all i can saw is may the Force be with you and you keep on bringing out new work...
9 Oct 200445 Fairy Dust
And what has this got to do with fantasy??? Or si fi? Huh? Huh?

:-) Søren 'Thrawn' Ekelund replies: "And what is that supposed to mean, huh?Sci-fi is Scientific Fiction. I draw and explain technological items not present and thus belonging to either fantasy, if they are not realized, or future, if they are realized.Touche!"
9 Oct 200445 Kyle Hunter Harrison
FINALLY! A gun drawer! Yur my gunny hero dude!

:-) Søren 'Thrawn' Ekelund replies: "You (and everybody else) are welcome to leave me ideas (=requests) if you want something drawn, but I won't promise to do them all 2"
24 Oct 2004:-) Lucas M. Cheek
ARRGH! if ur using 3ds MAX, youre totally underusing its all-powerful materials creator! while your models are quite nice, they would completely benefit from reflective textures, specular effects, bump mapping, and all the stuff that make 3d modeling look completely awsome! of course, im not entirely sure WHAT youre using, so if it something that doesnt have these features, more power to you for making the best of a bad situation. However, if you are using one of the higher end programs, like lightwave, 3ds Max, or even Maya(my personal favorite,) spend that extra time to make your models all they can be. Toodles!

:-) Søren 'Thrawn' Ekelund replies: "Sorry that I don't have the commitment to delve into the finer aspects of 3ds max, but I'm usually cutting and twisting the polygon structures, making them hard to texture. And for that end it would take hours for my lousy PC to render the stuff. A picture already takes 'bout a minute!"
24 Nov 200445 Anon.
Are you a artist at SWAG?

:-) Søren 'Thrawn' Ekelund replies: "Yes, I'm an irregular artist at SWAG, under the same pseudonym: Thrawn."
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